AIM
    Level 2
    QN: 603/3787/4
    Curriculum Active

    AIM Qualifications Level 2 Diploma in Skills for the Creative Industries - Games Design

    Official qualification regulated by Ofqual, awarded by AIM . Classified as a Vocationally-Related Qualification. Total guided learning hours: 386 hours.

    Qualification Level
    Level 2
    Awarding Body
    AIM
    Syllabus Units
    8 Units
    Guided Hours
    386 hrs
    Instant access to interactive lessons, quizzes, and spaced revision.

    Course Syllabus & Study Modules

    Complete breakdown of verified curriculum topics and learning objectives.

    1

    Algorithms and Coding for Game Design and Production

    Verified
    Key Learning Objectives:
    • Understand the significance of algorithms and coding in the game design and production process
    • Be able to produce accurate algorithmic calculations in a game design/production context
    • Be able to produce accurate coding in a game design/ production process
    2

    Artistic Decision Making in Game Design

    Verified
    Key Learning Objectives:
    • Understand how artistic concepts have influenced game design
    • Be able to use a range of artistic concepts for own game design
    3

    Creating a Visual Effect

    Verified
    Key Learning Objectives:
    • Be able to set up camera and video equipment for a shoot
    • Be able to shoot visual effects footage
    • Be able to use compositing techniques in the creation of visual effects
    4

    Drawing Skills

    Verified
    Key Learning Objectives:
    • Be able to use basic hand drawing skills
    • Be able to demonstrate the use of basic drawing skills using digital software or drawing tablet
    5

    Pitching a Game Idea to an Audience

    Verified
    Key Learning Objectives:
    • Be able to pitch an idea for a game to an audience
    • Be able to produce a written/illustrated document to accompany a pitch
    • Be able to critique a game idea and pitch
    • Be able to reflect on own game idea and pitch performance
    6

    Principles of Animation for Game Design and Production

    Verified
    Key Learning Objectives:
    • Know about the basic principles of animation
    • Be able to use the basic principles of animation to create an animated sequence in a game prototype
    7

    Producing a Game Prototype

    Verified
    Key Learning Objectives:
    • Understand the concept of ‘play
    • Understand the concept of ‘story
    • Be able to produce a game prototype
    8

    Techniques for 3D Digital Modelling

    Verified
    Key Learning Objectives:
    • Know how to create a basic 3D digital model
    • Be able to enhance a 3D digital model for a specific purpose
    • Be able to critique the effectiveness of 3D digital models

    Regulatory & Verification Details

    Qualification Number (QN)
    603/3787/4
    Regulated Status
    Available to learners
    Awarding Body
    AIM
    Qualification Type
    Vocationally-Related Qualification
    Operational Start
    Nov 2018