AIM
Level 2
QN: 603/3787/4
Curriculum Active
AIM Qualifications Level 2 Diploma in Skills for the Creative Industries - Games Design
Official qualification regulated by Ofqual, awarded by AIM . Classified as a Vocationally-Related Qualification. Total guided learning hours: 386 hours.
Qualification Level
Level 2
Awarding Body
AIM
Syllabus Units
8 Units
Guided Hours
386 hrs
Instant access to interactive lessons, quizzes, and spaced revision.
Course Syllabus & Study Modules
Complete breakdown of verified curriculum topics and learning objectives.
1
Algorithms and Coding for Game Design and Production
Verified
Key Learning Objectives:
- Understand the significance of algorithms and coding in the game design and production process
- Be able to produce accurate algorithmic calculations in a game design/production context
- Be able to produce accurate coding in a game design/ production process
2
Artistic Decision Making in Game Design
Verified
Key Learning Objectives:
- Understand how artistic concepts have influenced game design
- Be able to use a range of artistic concepts for own game design
3
Creating a Visual Effect
Verified
Key Learning Objectives:
- Be able to set up camera and video equipment for a shoot
- Be able to shoot visual effects footage
- Be able to use compositing techniques in the creation of visual effects
4
Drawing Skills
Verified
Key Learning Objectives:
- Be able to use basic hand drawing skills
- Be able to demonstrate the use of basic drawing skills using digital software or drawing tablet
5
Pitching a Game Idea to an Audience
Verified
Key Learning Objectives:
- Be able to pitch an idea for a game to an audience
- Be able to produce a written/illustrated document to accompany a pitch
- Be able to critique a game idea and pitch
- Be able to reflect on own game idea and pitch performance
6
Principles of Animation for Game Design and Production
Verified
Key Learning Objectives:
- Know about the basic principles of animation
- Be able to use the basic principles of animation to create an animated sequence in a game prototype
7
Producing a Game Prototype
Verified
Key Learning Objectives:
- Understand the concept of ‘play
- Understand the concept of ‘story
- Be able to produce a game prototype
8
Techniques for 3D Digital Modelling
Verified
Key Learning Objectives:
- Know how to create a basic 3D digital model
- Be able to enhance a 3D digital model for a specific purpose
- Be able to critique the effectiveness of 3D digital models
Regulatory & Verification Details
- Qualification Number (QN)
- 603/3787/4
- Regulated Status
- Available to learners
- Awarding Body
- AIM
- Qualification Type
- Vocationally-Related Qualification
- Operational Start
- Nov 2018