Gateway Qualifications
Level 3
QN: 603/6767/2
Curriculum Active
Gateway Qualifications Level 3 Diploma in Games Technologies
Official qualification regulated by Ofqual, awarded by Gateway Qualifications. Classified as a Vocationally-Related Qualification. Total guided learning hours: 294 hours.
Qualification Level
Level 3
Awarding Body
Gateway Qualifications
Syllabus Units
7 Units
Guided Hours
294 hrs
Instant access to interactive lessons, quizzes, and spaced revision.
Course Syllabus & Study Modules
Complete breakdown of verified curriculum topics and learning objectives.
1
3D Game Models
Verified
Key Learning Objectives:
- Be able to create 3D character models for a game.2.
- Be able to create a 3D vehicle model for a game.
2
Concept Art and Digital Graphics for Games
Verified
Key Learning Objectives:
- Understand the types of digital graphics file formats used in games.2.
- Be able to draw concept art for games.3.
- Be able to digitise concept art into game graphics.4.
- Be able to evaluate and refine digital game graphics.
3
Games Engines
Verified
Key Learning Objectives:
- Understand the types and purpose of game engines and their use in the games industry.2.
- Be able to create a prototype game level using a 2D game engine.3.
- Be able to create a prototype game level using a 3D game engine.
4
Mobile Games Development
Verified
Key Learning Objectives:
- Understand mobile technologies, platforms and interfaces.2.
- Be able to design a 2D mobile game using industry standard techniques.3.
- Be able to develop and test a 2D mobile game using industry standard techniques.
5
Project Management (Games Technologies)
Verified
Key Learning Objectives:
- Understand the principles of project management and the methodologies used by organisations to manage games technology projects.
- Be able to use project management software to plan a games technology project.
- Be able to use project management software to monitor and review a games technology project.
6
The Games Industry
Verified
Key Learning Objectives:
- Understand the games industry.2.
- Understand the role of emerging technologies in gaming.3.
- Understand regulation within the games industry.
7
Virtual and Augmented Reality
Verified
Key Learning Objectives:
- Understand the use of virtual (VR) and augmented reality (AR).2.
- Understand the features, functions and components of VR and AR.3.
- Be able to design
- develop and evaluate a VR or AR prototype.
Regulatory & Verification Details
- Qualification Number (QN)
- 603/6767/2
- Regulated Status
- Available to learners
- Awarding Body
- Gateway Qualifications
- Qualification Type
- Vocationally-Related Qualification
- Operational Start
- Dec 2020