Gateway Qualifications
    Level 3
    QN: 603/6767/2
    Curriculum Active

    Gateway Qualifications Level 3 Diploma in Games Technologies

    Official qualification regulated by Ofqual, awarded by Gateway Qualifications. Classified as a Vocationally-Related Qualification. Total guided learning hours: 294 hours.

    Qualification Level
    Level 3
    Awarding Body
    Gateway Qualifications
    Syllabus Units
    7 Units
    Guided Hours
    294 hrs
    Instant access to interactive lessons, quizzes, and spaced revision.

    Course Syllabus & Study Modules

    Complete breakdown of verified curriculum topics and learning objectives.

    1

    3D Game Models

    Verified
    Key Learning Objectives:
    • Be able to create 3D character models for a game.2.
    • Be able to create a 3D vehicle model for a game.
    2

    Concept Art and Digital Graphics for Games

    Verified
    Key Learning Objectives:
    • Understand the types of digital graphics file formats used in games.2.
    • Be able to draw concept art for games.3.
    • Be able to digitise concept art into game graphics.4.
    • Be able to evaluate and refine digital game graphics.
    3

    Games Engines

    Verified
    Key Learning Objectives:
    • Understand the types and purpose of game engines and their use in the games industry.2.
    • Be able to create a prototype game level using a 2D game engine.3.
    • Be able to create a prototype game level using a 3D game engine.
    4

    Mobile Games Development

    Verified
    Key Learning Objectives:
    • Understand mobile technologies, platforms and interfaces.2.
    • Be able to design a 2D mobile game using industry standard techniques.3.
    • Be able to develop and test a 2D mobile game using industry standard techniques.
    5

    Project Management (Games Technologies)

    Verified
    Key Learning Objectives:
    • Understand the principles of project management and the methodologies used by organisations to manage games technology projects.
    • Be able to use project management software to plan a games technology project.
    • Be able to use project management software to monitor and review a games technology project.
    6

    The Games Industry

    Verified
    Key Learning Objectives:
    • Understand the games industry.2.
    • Understand the role of emerging technologies in gaming.3.
    • Understand regulation within the games industry.
    7

    Virtual and Augmented Reality

    Verified
    Key Learning Objectives:
    • Understand the use of virtual (VR) and augmented reality (AR).2.
    • Understand the features, functions and components of VR and AR.3.
    • Be able to design
    • develop and evaluate a VR or AR prototype.

    Regulatory & Verification Details

    Qualification Number (QN)
    603/6767/2
    Regulated Status
    Available to learners
    Awarding Body
    Gateway Qualifications
    Qualification Type
    Vocationally-Related Qualification
    Operational Start
    Dec 2020