Pearson
    Level 3
    QN: 603/1912/4
    Curriculum Active

    Pearson BTEC Level 3 National Extended Certificate in Digital Games Production

    Official qualification regulated by Ofqual, awarded by Pearson. Classified as a Vocationally-Related Qualification. Total guided learning hours: 660 hours.

    Qualification Level
    Level 3
    Awarding Body
    Pearson
    Syllabus Units
    10 Units
    Guided Hours
    660 hrs
    Instant access to interactive lessons, quizzes, and spaced revision.

    Course Syllabus & Study Modules

    Complete breakdown of verified curriculum topics and learning objectives.

    1

    2D Animation

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of 2D Animation
    • Apply practical skills, procedures and techniques in 2D Animation
    • Evaluate performance, standards and best practices for 2D Animation
    2

    3D Digital Animation

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of 3D Digital Animation
    • Apply practical skills, procedures and techniques in 3D Digital Animation
    • Evaluate performance, standards and best practices for 3D Digital Animation
    3

    3D Environments

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of 3D Environments
    • Apply practical skills, procedures and techniques in 3D Environments
    • Evaluate performance, standards and best practices for 3D Environments
    4

    3D Modelling

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of 3D Modelling
    • Apply practical skills, procedures and techniques in 3D Modelling
    • Evaluate performance, standards and best practices for 3D Modelling
    5

    App Production

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of App Production
    • Apply practical skills, procedures and techniques in App Production
    • Evaluate performance, standards and best practices for App Production
    6

    Concept Art for Computer Games

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of Concept Art for Computer Games
    • Apply practical skills, procedures and techniques in Concept Art for Computer Games
    • Evaluate performance, standards and best practices for Concept Art for Computer Games
    7

    Digital Games Production

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of Digital Games Production
    • Apply practical skills, procedures and techniques in Digital Games Production
    • Evaluate performance, standards and best practices for Digital Games Production
    8

    Digital Media Skills

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of Digital Media Skills
    • Apply practical skills, procedures and techniques in Digital Media Skills
    • Evaluate performance, standards and best practices for Digital Media Skills
    9

    Game Engine Scripting

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of Game Engine Scripting
    • Apply practical skills, procedures and techniques in Game Engine Scripting
    • Evaluate performance, standards and best practices for Game Engine Scripting
    10

    Games Testing

    Verified
    Key Learning Objectives:
    • Understand key principles, terminology and concepts of Games Testing
    • Apply practical skills, procedures and techniques in Games Testing
    • Evaluate performance, standards and best practices for Games Testing

    Regulatory & Verification Details

    Qualification Number (QN)
    603/1912/4
    Regulated Status
    Available to learners
    Awarding Body
    Pearson
    Qualification Type
    Vocationally-Related Qualification
    Operational Start
    Sept 2017
    Operational End
    Jul 2030