Pearson
    Level 3
    QN: 603/5425/2
    Curriculum Active

    Pearson BTEC Level 3 National Extended Certificate in Esports

    Official qualification regulated by Ofqual, awarded by Pearson. Classified as a Vocationally-Related Qualification. Total guided learning hours: 360 hours.

    Qualification Level
    Level 3
    Awarding Body
    Pearson
    Syllabus Units
    4 Units
    Guided Hours
    360 hrs
    Instant access to interactive lessons, quizzes, and spaced revision.

    Course Syllabus & Study Modules

    Complete breakdown of verified curriculum topics and learning objectives.

    1

    Enterprise and Entrepreneurship in the Esports Industry

    Verified
    Key Learning Objectives:
    • Explore enterprise and entrepreneurship in the esports industry.2. Conduct market research for a start-up enterprise idea in the esports industry.3.
    • Create a business plan for a start-up enterprise idea in the esports industry.4. Pitch and review a start-up enterprise idea in the esports industry.
    2

    Esports Skills, Strategies and Analysis

    Verified
    Key Learning Objectives:
    • Understand strategies and training requirements associated with in-game skills.2.
    • Explore best practices, skills, techniques and tactics of high performing teams.3.
    • Explore different methods of analysis for selected genres of games.4.
    • Carry out performance analysis in a game to recommend improvements for an individual or team.
    3

    Health, Wellbeing and Fitness for Esports Players

    Verified
    Key Learning Objectives:
    • Examine the importance of physical, social and psychological wellbeing for esports players.2.
    • Explore how physical, social and psychological wellbeing affect the performance of esports players.3.
    • Investigate methods of health and wellbeing assessment for esports players.4.
    • Undertake health and wellbeing screening and provide feedback to improve health status.
    4

    Introduction to Esports

    Verified
    Key Learning Objectives:
    • Understand the organisation of esports and traditional sports industries in the UK and globally.2.
    • Examine genres of esports games titles played by professional and grassroots esports teams and tournaments.3.
    • Explore career pathways and associated routes in esports.

    Regulatory & Verification Details

    Qualification Number (QN)
    603/5425/2
    Regulated Status
    Available to learners
    Awarding Body
    Pearson
    Qualification Type
    Vocationally-Related Qualification
    Operational Start
    Sept 2020
    Operational End
    Jul 2030