Pearson
    Level 3
    QN: 603/5427/6
    Curriculum Active

    Pearson BTEC Level 3 National Foundation Diploma in Esports

    Official qualification regulated by Ofqual, awarded by Pearson. Classified as a Vocationally-Related Qualification. Total guided learning hours: 1140 hours.

    Qualification Level
    Level 3
    Awarding Body
    Pearson
    Syllabus Units
    17 Units
    Guided Hours
    1140 hrs
    Instant access to interactive lessons, quizzes, and spaced revision.

    Course Syllabus & Study Modules

    Complete breakdown of verified curriculum topics and learning objectives.

    1

    Business Applications of Esports in Social Media

    Verified
    Key Learning Objectives:
    • Explore the impact of social media on the ways in which esports organisations promote their products and services.2.
    • Develop a plan to use social media in an esports organisation to meet its business requirements.3.
    • Implement the use of social media in an esports organisation.
    2

    Corporate Social Responsibility in Sport

    Verified
    Key Learning Objectives:
    • Explore CSR issues in relation to sports organisations/businesses and individuals.2.
    • Explore the benefits and drawbacks for sports organisations/businesses and individuals of adopting a CSR policy.3.
    • Investigate the CSR of an organisation/business and its impact on the community.
    3

    Enterprise and Entrepreneurship in the Esports Industry

    Verified
    Key Learning Objectives:
    • Explore enterprise and entrepreneurship in the esports industry.2. Conduct market research for a start-up enterprise idea in the esports industry.3.
    • Create a business plan for a start-up enterprise idea in the esports industry.4. Pitch and review a start-up enterprise idea in the esports industry.
    4

    Esports Coaching

    Verified
    Key Learning Objectives:
    • Investigate skills, knowledge, qualities and best practice of esports coaching.2.
    • Explore practices used to develop skills, techniques and tactics for esports performance.3.
    • Demonstrate effective planning of esports coaching for performance.4.
    • Explore the impact of esports coaching for performance.
    5

    Esports Skills, Strategies and Analysis

    Verified
    Key Learning Objectives:
    • Understand strategies and training requirements associated with in-game skills.2.
    • Explore best practices, skills, techniques and tactics of high performing teams.3.
    • Explore different methods of analysis for selected genres of games.4.
    • Carry out performance analysis in a game to recommend improvements for an individual or team.
    6

    Ethical and Current Issues in Esports

    Verified
    Key Learning Objectives:
    • Explore ethics in esports.2.
    • Explore the impact of the media on the esports industry.3.
    • Understand issues affecting the esports industry and explore strategies or initiatives to promote esports.
    7

    Games Design

    Verified
    Key Learning Objectives:
    • Understand the principles of game design.2. Research and generate ideas for an esports game concept.3.
    • Develop a game design document for an esports game.
    8

    Health, Wellbeing and Fitness for Esports Players

    Verified
    Key Learning Objectives:
    • Examine the importance of physical, social and psychological wellbeing for esports players.2.
    • Explore how physical, social and psychological wellbeing affect the performance of esports players.3.
    • Investigate methods of health and wellbeing assessment for esports players.4.
    • Undertake health and wellbeing screening and provide feedback to improve health status.
    9

    Introduction to Esports

    Verified
    Key Learning Objectives:
    • Understand the organisation of esports and traditional sports industries in the UK and globally.2.
    • Examine genres of esports games titles played by professional and grassroots esports teams and tournaments.3.
    • Explore career pathways and associated routes in esports.
    10

    Launching Your Esports Enterprise

    Verified
    Key Learning Objectives:
    • Develop values and ethics for esports enterprises.2. Set up a supply chain for esports enterprises.3. Negotiate purchases for esports enterprises.4.
    • Undertake start-up activities for esports enterprises.
    11

    Live-streamed Broadcasting

    Verified
    Key Learning Objectives:
    • Explore live-streamed esports/games characteristics and technologies.2.
    • Prepare for a live-streamed esports/games broadcast.3. Broadcast live-streaming esports/games using industry standards.
    12

    Nutrition for Esports Performance

    Verified
    Key Learning Objectives:
    • Examine concepts of nutrition, hydration and diet.2.
    • Explore energy intake and expenditure for esports performance.3.
    • Produce a diet and hydration plan to support an esports player, meeting the demands of a balanced lifestyle.
    13

    Producing an Esports Brand

    Verified
    Key Learning Objectives:
    • Investigate the role of branding in esports teams.2.
    • Plan brand activation content for a specific esports team.3.
    • Create brand activation content for a specific esports team.
    14

    Psychology for Esports Performance

    Verified
    Key Learning Objectives:
    • Explore the effect of personality and motivation on esports performance.2.
    • Explore the relationship between stress, anxiety, arousal, team dynamics and esports performance.3.
    • Plan a psychological skills programme to enhance esports performance.
    15

    Shoutcasting

    Verified
    Key Learning Objectives:
    • Explore how shoutcasting contributes to the experience of esports.2.
    • Prepare for esports shoutcasting performance and communication.3.
    • Demonstrate esports shoutcasting skills to an audience.
    16

    Sports and Esports Law and Legislation

    Verified
    Key Learning Objectives:
    • Examine how employment law, legislation and regulations impact on the sports and esports industries.2.
    • Investigate how laws and legislation affect the governance and organisation of sport and esports.3.
    • Explore laws, legislation and regulations that impact professional sports performers and esports players.
    17

    Video Production

    Verified
    Key Learning Objectives:
    • Explore video products in esports/games.2.
    • Undertake video pre-production for an esports/game brief.3.
    • Produce an esports/game video for a brief.

    Regulatory & Verification Details

    Qualification Number (QN)
    603/5427/6
    Regulated Status
    Available to learners
    Awarding Body
    Pearson
    Qualification Type
    Vocationally-Related Qualification
    Operational Start
    Sept 2020
    Operational End
    Jul 2030