Pearson
    Level 5
    QN: 603/7167/5
    Curriculum Active

    Pearson BTEC Level 5 Higher National Diploma in Digital Technologies

    Official qualification regulated by Ofqual, awarded by Pearson. Classified as a Other Vocational Qualification. Total guided learning hours: 2520 hours.

    Qualification Level
    Level 5
    Awarding Body
    Pearson
    Syllabus Units
    42 Units
    Guided Hours
    2520 hrs
    Instant access to interactive lessons, quizzes, and spaced revision.

    Course Syllabus & Study Modules

    Complete breakdown of verified curriculum topics and learning objectives.

    1

    3D Sculpting for Virtual Reality (VR) & Augmented Reality (AR)

    Verified
    Key Learning Objectives:
    • Analyse the tools and techniques for 3D sculpting using desktop and virtual reality (VR) devices respectively.2.
    • Develop a 3D sculpt for a specified brief, using virtual reality (VR).3.
    • Produce a virtual showcase of the sculpt in a scenario using augmented reality (AR).4.
    • Evaluate the 3D sculpting pipeline from virtual reality (VR) to augmented reality (AR) showcase workflow.
    2

    Advanced Animation

    Verified
    Key Learning Objectives:
    • Analyse a client brief to define an animation strategy for a given media format
    • Use industry standard tools and techniques to develop animation-ready characters in support of an animation strategy
    • Create animated characters that express emotion through facial expression and body language, in support of an animation strategy
    • Present finished animations, for a specific media production, gathering audience feedback and comment
    3

    Advanced Programming

    Verified
    Key Learning Objectives:
    • Examine the key components related to the object orientated programming paradigm, analysing design pattern types
    • Design a series of UML class diagrams
    • Implement code applying design patterns
    • Investigate scenarios with respect to design patterns
    4

    Advanced Rendering & Visualisation

    Verified
    Key Learning Objectives:
    • Evaluate a brief to establish the parameters for a rendering and visualisation project, in a defined media type.2.
    • Develop and manage assets for rendering and visualisation.3.
    • Apply industry standard digital lighting and rendering techniques, for a defined media type.4. Present final visualisations, and development work, for a defined media type
    5

    Application Development

    Verified
    Key Learning Objectives:
    • Produce a Software Design Document by analysing a business-related problem and deduce an appropriate solution including a set of initial requirements.2.
    • Use design and development methodologies with tools and techniques associated with the creation of a business application.3.
    • Work individually and as part of a team to plan and produce a functional business application with support documentation.4.
    • Evaluate the performance of a business application against its Software Design Document and initial requirements.
    6

    Application Program Interfaces

    Verified
    Key Learning Objectives:
    • Examine the role of an API and its suitability for a given scenario.2. Design a solution that extends an existing application using relevant APIs for a given scenario.3.
    • Implement an application in a suitable development environment based on a designed solution.4. Test an API developed for a given scenario to determine security vulnerabilities.
    7

    Applied Analytical Models

    Verified
    Key Learning Objectives:
    • Examine applied analytical modelling methods.2.
    • Prepare a large data set for use in an applied analytical model.3.
    • Demonstrate the use of an analytical model with a large data set.4.
    • Investigate improvements to an applied analytical model.
    8

    Applied Cryptography in the Cloud

    Verified
    Key Learning Objectives:
    • Analyse encryption ciphers and algorithms as methods to secure data in a cloud environment.2.
    • Discuss security risks and issues related to public key encryption in practice.3.
    • Demonstrate the use of cryptographic and cryptoanalysis tools for improving security in a virtual private net
    • Evaluate advanced encryption protocols and their application for an organisation considering a move to the cloud.
    9

    Applied Security in the Cloud

    Verified
    Key Learning Objectives:
    • Analyse common threats and defence practices with a view to improving security within a cloud infrastructure.2. Design defence-based security solutions ensuring effective cloud security management for a business case.3. Deploy security solutions to mitigate threats in a cloud environment to meet the needs of the business case.4.
    • Evaluate how secured cloud infrastructure mitigates potential vulnerabilities through monitoring strategies.
    10

    Big Data & Visualisation

    Verified
    Key Learning Objectives:
    • Examine big data and visualisation for decision making.2.
    • Investigate statistical and graphical techniques, tools and industry software solutions for big data and visualisation.3.
    • Demonstrate the use of industry software to manipulate data and prepare visual presentations for a given data set.4.
    • Assess the role, responsibilities and challenges for data specialists.
    11

    Business Information Technology Systems

    Verified
    Key Learning Objectives:
    • Analyse the role of different IT systems in support of organisational objectives.2. Compare flexible and reliable IT systems that respond to organisational requirements within an organisational context.3.
    • Evaluate IT systems that support value-added change within organisations.4.
    • Recommend practical IT systems solutions to given organisational scenarios.
    12

    Business Intelligence

    Verified
    Key Learning Objectives:
    • Discuss business processes and the mechanisms used to support business decision making
    • Compare the tools and technologies associated with business intelligence functionality
    • Demonstrate the use of a business intelligence tools and technologies
    • Discuss the impact of business intelligence tools and technologies for effective decision-making purposes and the legal/regulatory context in which they are used.
    13

    Cloud Fundamentals

    Verified
    Key Learning Objectives:
    • Examine the fundamentals of Cloud Computing in relation to areas of application, architecture and platform.2. Design a deployment model to be hosted in the cloud for a given scenario.3.
    • Explain different Cloud Service Providers’ (CSP) approaches to providing a cloud architecture frame
    • work for business uses.4.
    • Assess the technical challenges and risks inherent in moving IT systems to the cloud.
    14

    Customer Value Management

    Verified
    Key Learning Objectives:
    • Examine the concept of customer lifetime value, how to calculate it and the different factors that influence it.2.
    • Evaluate the different segments in a customer base and the appropriate opportunities for customer value creation.3.
    • Apply appropriate techniques and methods in order to increase customer lifetime value.
    15

    Cyber Security

    Verified
    Key Learning Objectives:
    • Explore the nature of cybercrime and cyber threat actors.2.
    • Investigate cyber security threats and hazards.3.
    • Evaluate the effectiveness of information assurance concepts applied to ICT infrastructure.4.
    • Investigate incident response methods to cyber security threats.
    16

    Data Analytics

    Verified
    Key Learning Objectives:
    • Discuss the theoretical foundation of data analytics that determine decision- making processes in management or business environments.2.
    • Apply a range of descriptive analytic techniques to convert data into actionable insight using a range of statistical techniques.3.
    • Investigate a range of predictive analytic techniques to discover new knowledge for forecasting future events.4.
    • Demonstrate prescriptive analytic methods for finding the best course of action for a situation.
    17

    Data Structures & Algorithms

    Verified
    Key Learning Objectives:
    • Examine abstract data types, concrete data structures and algorithms.2. Specify abstract data types and algorithms in a formal notation.3.
    • Implement complex data structures and algorithms.4.
    • Assess the effectiveness of data structures and algorithms.
    18

    Database Design & Development

    Verified
    Key Learning Objectives:
    • Use an appropriate design tool to design a relational database system for a substantial problem.2.
    • Develop a fully functional relational database system, based on an existing system design.3. Test the system against user and system requirements.4.
    • Produce technical and user documentation.
    19

    Digital Marketing

    Verified
    Key Learning Objectives:
    • Investigate the influence of the digital environment for effective marketing of business organisations.2.
    • Examine digital tools and techniques for an integrated marketing approach within business organisations.3. Design a digital marketing campaign using multi-media to optimise content that targets key audiences.4.
    • Evaluate methods of monitoring and measuring a digital marketing campaign in line with marketing objectives to increase engagement and conversions.
    20

    Digital Sustainability

    Verified
    Key Learning Objectives:
    • Determine the nature and scope of the technical challenges, ensuring sustainability, within the digital technologies sector.2.
    • Explore the importance of collaborating with other disciplines in developing digital technical solutions to sustainability problems.3.
    • Evaluate the use of sustainable techniques in relation to their contribution to a low carbon economy.4.
    • Calculate the carbon footprint of a digital technologies' solution.
    21

    Digital Technologies as a Catalyst for Change

    Verified
    Key Learning Objectives:
    • Explore how digital technologies impacts organisational change.2.
    • Evaluate how the use of digital technology impacts on an organisation’s strategy and operations to meet its needs.3.
    • Investigate how digital technologies influence leadership decision making in relation to a specific industry.4. Present a new or emerging digital technology solution to manage a change initiative within a specific organisation.
    22

    Emerging Technologies

    Verified
    Key Learning Objectives:
    • Review which emerging technologies are necessary and appropriate when designing software applications for the future.2. Research an emerging technology and its impact on a given end-user group.3.
    • Develop multiple iterations of an emerging technology solution based on requirements.4. Consider the ethical, social, economic and legal factors that play a role in the success of emerging technologies.
    23

    Fundamentals of Artificial Intelligence (AI) & Intelligent Systems

    Verified
    Key Learning Objectives:
    • Discuss the theoretical foundation of Artificial Intelligence and its impact on users and organisations.2.
    • Analyse the approaches, techniques and tools to deploy Intelligent Systems in an organisation.3. Modify an AI-based system to improve how exhibits intelligence in response to a real-world problem.4.
    • Evaluate the technical and ethical challenges and opportunities of Intelligent Systems.
    24

    Game Development

    Verified
    Key Learning Objectives:
    • Explore an identified market, to define the concept for a game, based on research and analysis.2.
    • Plan the development of a functional game prototype.3.
    • Develop a functional game prototype using industry-standard tools and techniques, based on a defined project development plan.4.
    • Evaluate the principles, techniques and practice of video game development
    • project planning and use of industry-standard tools.
    25

    Information Security Management in the Cloud

    Verified
    Key Learning Objectives:
    • Explore the basic principles of information security governance for meeting assurance, quality and performance standards in the cloud.2.
    • Investigate the use of Information Security Management System’s (ISMS’s) in organisations.3.
    • Develop a business case for a cloud-based ISMS solution for a given business scenario.4. Design a Security Posture Assessment for a cloud environment identifying risks.
    26

    Innovation & Digital Transformation

    Verified
    Key Learning Objectives:
    • Explain the underlying context for digital innovation and market disruption that leads to business transformation.2.
    • Explain the different types of digital transformation.3.
    • Discuss the requirements for a successful digital transformation.4.
    • Evaluate the range of methods for protecting ideas as part of digital transformation strategies and their advantages and disadvantages.
    27

    Internet of Things

    Verified
    Key Learning Objectives:
    • Analyse what aspects of IoT are necessary and appropriate when designing software applications.2.
    • Outline a plan for an appropriate IoT application using common architecture, frameworks, tools, hardware and APIs.3.
    • Develop an IoT application using any combination of hardware, software, data, platforms and services.4.
    • Evaluate your IoT application and the problems it might encounter when integrating into the wider IoT ecosystem.
    28

    Management in the Digital Economy

    Verified
    Key Learning Objectives:
    • Investigate types of organisational structures and cultures in the digital economy sector.2.
    • Explore the role, impact and influence of stakeholders in a digital economy organisation.3.
    • Investigate digital-led approaches to management and leadership.4.
    • Assess the relationship between motivation, organisational behaviour, performance and reflection in a digital team.
    29

    Network Management

    Verified
    Key Learning Objectives:
    • Explore the concepts and principles of Net
    • work Management.2.
    • Plan, Design, Setup and Configure a net
    • Review the Protocols and Standards related with Networking and Net
    • work Management.4.
    • Use tools and methods to manage a net
    • work, including Net
    • work Security and Risk Management.
    30

    Networking

    Verified
    Key Learning Objectives:
    • Examine networking principles and their protocols.2.
    • Explain networking devices and operations.3. Design efficient networked systems.4.
    • Implement and diagnose networked systems.
    31

    Networking in the Cloud

    Verified
    Key Learning Objectives:
    • Examine commonplace networking principles used in a cloud infrastructure to support communication.2.
    • Explain the operation of networking technologies within a cloud infrastructure.3. Design a networking solution for a cloud-based system for a business use case.4. Enhance net
    • work performance for a cloud-based system developed for a given business use case.
    32

    Pitching and Negotiation Skills

    Verified
    Key Learning Objectives:
    • Evaluate the context of a negotiation and identify the key considerations to prepare for a negotiation.2.
    • Manage information and documentation relevant to tenders and contracts.3.
    • Develop a pitch to achieve a sustainable competitive edge.4.
    • Assess the outcome of a pitch and negotiation.
    33

    Planning Social Media Campaigns

    Verified
    Key Learning Objectives:
    • Examine the key concepts and features of social media for different business activities.2.
    • Discuss the uses of social media and their impact on market and audience.3.
    • Plan a social media campaign for an organisation, based on client need, market and user research.4.
    • Implement a social media campaign plan for an organisation to meet business objectives.
    34

    Principles of Animation

    Verified
    Key Learning Objectives:
    • Explain the principles and practices of animation.2.
    • Create animations, using industry standard tools and techniques, to meet the requirements of a brief.3.
    • Integrate a finished animation within a defined media product, in response to a brief.4.
    • Evaluate audience feedback, based on presentation of an animation within a defined media product.
    35

    Professional Practice in the Digital Economy

    Verified
    Key Learning Objectives:
    • Explore the evolution and impact of digital technologies on work environments.2.
    • Examine the importance of professional development for career success.3.
    • Demonstrate a range of transferable and communication skills used for effective problem solving.4.
    • Review ways in which feedback can be used to support professional development planning and future role in the workplace.
    36

    Programming

    Verified
    Key Learning Objectives:
    • Define basic algorithms to carry out an operation and outline the process of programming an application.2.
    • Explain the characteristics of procedural, object-orientated and event-driven programming.3.
    • Implement basic algorithms in code using an IDE.4.
    • Determine the debugging process and explain the importance of a coding standard.
    37

    Risk Analysis & Systems Testing

    Verified
    Key Learning Objectives:
    • Examine risk-based testing and requirements.2.
    • Create a customised risk-based test strategy, plans and techniques for a given specification.3.
    • Demonstrate a risk-based Test
    • Plan, producing associated outcomes.4.
    • Evaluate a risk-based Test
    • Plan and its associated outcomes.
    38

    Security

    Verified
    Key Learning Objectives:
    • Assess risks to IT security.2.
    • Describe IT security solutions.3.
    • Review mechanisms to control organisational IT security.4.
    • Manage organisational security.
    39

    Software Development Lifecycles

    Verified
    Key Learning Objectives:
    • Describe different software development lifecycles.2.
    • Explain the importance of a feasibility study.3.
    • Undertake a software development lifecycle.4.
    • Discuss the suitability of software behavioural design techniques.
    40

    Website Design & Development

    Verified
    Key Learning Objectives:
    • Explain server technologies and management services associated with hosting and managing websites.2. Categorise website technologies, tools and software used to develop websites.3. Utilise website technologies, tools and techniques with good design principles to create a multipage website.4.
    • Create and use a Test
    • Plan to review the performance and design of a multipage website.
    41

    Work-based Learning in the Digital Economy

    Verified
    Key Learning Objectives:
    • Explore a range of digital technology working environments and culture.2.
    • Prepare a work based learning and development plan that enables monitoring and reflection.3.
    • Review work based learning and development in a digital role.4.
    • Reflect upon own skills and knowledge developed through work based learning experience in a digital environment and plan for the future.

    Regulatory & Verification Details

    Qualification Number (QN)
    603/7167/5
    Regulated Status
    Available to learners
    Awarding Body
    Pearson
    Qualification Type
    Other Vocational Qualification
    Operational Start
    Mar 2021