RSL
Level 3
QN: 603/6342/3
Curriculum Active
RSL Level 3 Extended Diploma for Creative Industries Practitioners
Official qualification regulated by Ofqual, awarded by RSL. Classified as a Vocationally-Related Qualification. Total guided learning hours: 4170 hours.
Qualification Level
Level 3
Awarding Body
RSL
Syllabus Units
60 Units
Guided Hours
4170 hrs
Instant access to interactive lessons, quizzes, and spaced revision.
Course Syllabus & Study Modules
Complete breakdown of verified curriculum topics and learning objectives.
1
Animation Techniques for Film
Verified
Key Learning Objectives:
- Use appropriate processes, conventions and tools to produce an animated visual sequence.
2
Collaborative Music Composition
Verified
Key Learning Objectives:
- Demonstrate the skills to collaborate with a second party to create complete original repertoire for specified musical destinations.
3
Collaborative Project
Verified
Key Learning Objectives:
- Carry out defined roles relating to planning, developing, promoting and presenting a music-related project in collaboration with others.
4
Copyright and Music
Verified
Key Learning Objectives:
- Demonstrate an understanding of music copyright in relation to their own musical work and associated creative output.
5
Creating 3D Digital Games
Verified
Key Learning Objectives:
- Apply knowledge and understanding of 3D games types, platforms, design, technologies and audiences to create a 3D digital game
6
Creating a Digital Image Portfolio
Verified
Key Learning Objectives:
- Apply knowledge and understanding of digital photography and its uses across the digital media sector to create a digital image portfolio for a specified digital media destination.
7
Creating and Publishing Digital Content
Verified
Key Learning Objectives:
- Use a range of current content creation tools to create and publish digital content to fulfil a specific purpose.
8
Creating Concept Art for Digital Media Applications
Verified
Key Learning Objectives:
- Apply knowledge and understanding of the production and presentation of concept art, and its uses across digital media products and destinations, to create concept art for a specified digital media product.
9
Development of Film Making
Verified
Key Learning Objectives:
- Analyse the development of film making within a defined timeframe.
10
Development of Music Recording Technology
Verified
Key Learning Objectives:
- Understand the development of recording media, assessing digital and analogue recording media usage and techniques up to and including current day practice.
11
Digital Recording and Production
Verified
Key Learning Objectives:
- Record sound sources and edit recordings using digital audio recording equipment.
12
Editing Sound for Film
Verified
Key Learning Objectives:
- Use appropriate processes and conventions to edit sound for film.
13
Film Editing
Verified
Key Learning Objectives:
- Use appropriate processes, conventions and tools to produce an edited visual sequence in a recognised format and genre.
14
Film Studies
Verified
Key Learning Objectives:
- Analyse the work of key exponents of a chosen film genre or style.
15
Final Project
Verified
Key Learning Objectives:
- Plan for and execute the full production of a film project in response to a brief.
16
Lighting Techniques for Cameras
Verified
Key Learning Objectives:
- Use appropriate processes and conventions to light a single scene, single or multi camera shoot in a recognised genre and format.
17
Listening to Music
Verified
Key Learning Objectives:
- Analyse the relationship between the key elements of music and the personal responses they elicit.
18
Making Narrative Imagery
Verified
Key Learning Objectives:
- Apply knowledge and understanding of the production and presentation of narrative imagery to present a visual narrative appropriate to a defined digital media destination.
19
Managing a Music Event
Verified
Key Learning Objectives:
- Manage a team towards the realisation of a musical event or series of musical events.
20
Managing a Social Media Campaign
Verified
Key Learning Objectives:
- Manage the implementation of a social media campaign to promote a specified product, service or event
21
Multi Camera Techniques
Verified
Key Learning Objectives:
- Utilise appropriate processes and conventions to oversee a multi camera shoot in a recognised genre and format.
22
Music Industry Revenue Flow
Verified
Key Learning Objectives:
- Understand the flow of revenue through the UK music industry and how it relates to their potential careers.
23
Music Publishing
Verified
Key Learning Objectives:
- Understand the means by which music can be published and the associated ways in which revenue might be generated.
24
Music Research Project
Verified
Key Learning Objectives:
- Present a structured dissertation which objectively answers a chosen music-related question.
25
Music Sequencing and Production
Verified
Key Learning Objectives:
- Demonstrate the skills to use DAW software to create a project file.
26
Performing Music Live
Verified
Key Learning Objectives:
- Demonstrate the skills to perform repertoire in a live environment.
27
Planning a Career in Creative Digital Media
Verified
Key Learning Objectives:
- Plan effectively to develop a range of knowledge and skills to support future engagement with a career in the creative digital media sector
28
Planning and Pitching a Digital Media Product or Service
Verified
Key Learning Objectives:
- Plan and deliver a pitch to a prospective ‘investor’ of a digital media product or service idea.
29
Planning for a Career in Music
Verified
Key Learning Objectives:
- Plan effectively to develop a range of knowledge and skills to support future engagement with the music profession.
30
Pre-Production in Creative Digital Media
Verified
Key Learning Objectives:
- Undertake effective pre-production on a digital media project.
31
Producing a Digital Media Product or Service
Verified
Key Learning Objectives:
- Plan for and undertake the production of a digital media product or service in response to a brief
32
Research Dissertation
Verified
Key Learning Objectives:
- Present a structured dissertation which objectively answers a chosen creative digital media-related question
33
Royalties and Music
Verified
Key Learning Objectives:
- Understand the role of collection societies, labels and publishers in the collation and distribution of royalties in the UK music industry.
34
Setting Up a Music Business
Verified
Key Learning Objectives:
- Identify key entrepreneurial skills required for a music business startup and create a business idea and supporting rationale.
35
Short Film Production (Factual)
Verified
Key Learning Objectives:
- Plan and undertake the production of a short film in a specified factual genre in response to a brief.
36
Short Film Production (Fiction)
Verified
Key Learning Objectives:
- Plan and undertake the production of a short film in a specified fiction genre in response to a brief.
37
Single Camera Techniques
Verified
Key Learning Objectives:
- Utilise appropriate processes and conventions to set up and run a single camera shoot in a recognised genre and format.
38
Solo Music Composition
Verified
Key Learning Objectives:
- Demonstrate the skills to compose a set of finished original music.
39
Sound Effects
Verified
Key Learning Objectives:
- Use appropriate processes, conventions and tools to create sound effects to accompany a visual sequence.
40
Starting an Online Business
Verified
Key Learning Objectives:
- Plan and set up an online business
41
Understanding Digital Game Platforms
Verified
Key Learning Objectives:
- Understand the influence of game platforms on digital game design and realisation
42
Understanding Live Sound Design
Verified
Key Learning Objectives:
- Understand the relationship between venues and sound reinforcement applications.2.
- Understand the technical requirements of modern sound reinforcement applications.3.
- Understand finance and health and safety aspects of sound reinforcement provision.
43
Understanding Recording Studio Design
Verified
Key Learning Objectives:
- Understand the basic principles of recording studio design, the technical requirements of modern recording studios and the operation of a recording studio as a business.
44
Understanding Recording Techniques
Verified
Key Learning Objectives:
- Understand basic acoustic principles, the technical operation of microphones and Dis, and recording techniques.
45
Using a Game Engine
Verified
Key Learning Objectives:
- Apply knowledge and understanding of game engines and their uses, to build functional game mechanics.
46
Working as a Freelance Music Practitioner
Verified
Key Learning Objectives:
- Demonstrate the skills to manage a music-related portfolio career, understanding personal suitability for this type of career.
47
Working in the Music Industry
Verified
Key Learning Objectives:
- Establish strategies for generating sustainable income in the UK music industry.
48
Writing for Creative Digital Media
Verified
Key Learning Objectives:
- Apply knowledge and understanding of writing for a range of digital media audiences and destinations to the creation of copy for specified creative digital media destinations.
Regulatory & Verification Details
- Qualification Number (QN)
- 603/6342/3
- Regulated Status
- Available to learners
- Awarding Body
- RSL
- Qualification Type
- Vocationally-Related Qualification
- Operational Start
- Sept 2020