RSL
    Level 3
    QN: 603/6342/3
    Curriculum Active

    RSL Level 3 Extended Diploma for Creative Industries Practitioners

    Official qualification regulated by Ofqual, awarded by RSL. Classified as a Vocationally-Related Qualification. Total guided learning hours: 4170 hours.

    Qualification Level
    Level 3
    Awarding Body
    RSL
    Syllabus Units
    60 Units
    Guided Hours
    4170 hrs
    Instant access to interactive lessons, quizzes, and spaced revision.

    Course Syllabus & Study Modules

    Complete breakdown of verified curriculum topics and learning objectives.

    1

    Animation Techniques for Film

    Verified
    Key Learning Objectives:
    • Use appropriate processes, conventions and tools to produce an animated visual sequence.
    2

    Collaborative Music Composition

    Verified
    Key Learning Objectives:
    • Demonstrate the skills to collaborate with a second party to create complete original repertoire for specified musical destinations.
    3

    Collaborative Project

    Verified
    Key Learning Objectives:
    • Carry out defined roles relating to planning, developing, promoting and presenting a music-related project in collaboration with others.
    4

    Copyright and Music

    Verified
    Key Learning Objectives:
    • Demonstrate an understanding of music copyright in relation to their own musical work and associated creative output.
    5

    Creating 3D Digital Games

    Verified
    Key Learning Objectives:
    • Apply knowledge and understanding of 3D games types, platforms, design, technologies and audiences to create a 3D digital game
    6

    Creating a Digital Image Portfolio

    Verified
    Key Learning Objectives:
    • Apply knowledge and understanding of digital photography and its uses across the digital media sector to create a digital image portfolio for a specified digital media destination.
    7

    Creating and Publishing Digital Content

    Verified
    Key Learning Objectives:
    • Use a range of current content creation tools to create and publish digital content to fulfil a specific purpose.
    8

    Creating Concept Art for Digital Media Applications

    Verified
    Key Learning Objectives:
    • Apply knowledge and understanding of the production and presentation of concept art, and its uses across digital media products and destinations, to create concept art for a specified digital media product.
    9

    Development of Film Making

    Verified
    Key Learning Objectives:
    • Analyse the development of film making within a defined timeframe.
    10

    Development of Music Recording Technology

    Verified
    Key Learning Objectives:
    • Understand the development of recording media, assessing digital and analogue recording media usage and techniques up to and including current day practice.
    11

    Digital Recording and Production

    Verified
    Key Learning Objectives:
    • Record sound sources and edit recordings using digital audio recording equipment.
    12

    Editing Sound for Film

    Verified
    Key Learning Objectives:
    • Use appropriate processes and conventions to edit sound for film.
    13

    Film Editing

    Verified
    Key Learning Objectives:
    • Use appropriate processes, conventions and tools to produce an edited visual sequence in a recognised format and genre.
    14

    Film Studies

    Verified
    Key Learning Objectives:
    • Analyse the work of key exponents of a chosen film genre or style.
    15

    Final Project

    Verified
    Key Learning Objectives:
    • Plan for and execute the full production of a film project in response to a brief.
    16

    Lighting Techniques for Cameras

    Verified
    Key Learning Objectives:
    • Use appropriate processes and conventions to light a single scene, single or multi camera shoot in a recognised genre and format.
    17

    Listening to Music

    Verified
    Key Learning Objectives:
    • Analyse the relationship between the key elements of music and the personal responses they elicit.
    18

    Making Narrative Imagery

    Verified
    Key Learning Objectives:
    • Apply knowledge and understanding of the production and presentation of narrative imagery to present a visual narrative appropriate to a defined digital media destination.
    19

    Managing a Music Event

    Verified
    Key Learning Objectives:
    • Manage a team towards the realisation of a musical event or series of musical events.
    20

    Managing a Social Media Campaign

    Verified
    Key Learning Objectives:
    • Manage the implementation of a social media campaign to promote a specified product, service or event
    21

    Multi Camera Techniques

    Verified
    Key Learning Objectives:
    • Utilise appropriate processes and conventions to oversee a multi camera shoot in a recognised genre and format.
    22

    Music Industry Revenue Flow

    Verified
    Key Learning Objectives:
    • Understand the flow of revenue through the UK music industry and how it relates to their potential careers.
    23

    Music Publishing

    Verified
    Key Learning Objectives:
    • Understand the means by which music can be published and the associated ways in which revenue might be generated.
    24

    Music Research Project

    Verified
    Key Learning Objectives:
    • Present a structured dissertation which objectively answers a chosen music-related question.
    25

    Music Sequencing and Production

    Verified
    Key Learning Objectives:
    • Demonstrate the skills to use DAW software to create a project file.
    26

    Performing Music Live

    Verified
    Key Learning Objectives:
    • Demonstrate the skills to perform repertoire in a live environment.
    27

    Planning a Career in Creative Digital Media

    Verified
    Key Learning Objectives:
    • Plan effectively to develop a range of knowledge and skills to support future engagement with a career in the creative digital media sector
    28

    Planning and Pitching a Digital Media Product or Service

    Verified
    Key Learning Objectives:
    • Plan and deliver a pitch to a prospective ‘investor’ of a digital media product or service idea.
    29

    Planning for a Career in Music

    Verified
    Key Learning Objectives:
    • Plan effectively to develop a range of knowledge and skills to support future engagement with the music profession.
    30

    Pre-Production in Creative Digital Media

    Verified
    Key Learning Objectives:
    • Undertake effective pre-production on a digital media project.
    31

    Producing a Digital Media Product or Service

    Verified
    Key Learning Objectives:
    • Plan for and undertake the production of a digital media product or service in response to a brief
    32

    Research Dissertation

    Verified
    Key Learning Objectives:
    • Present a structured dissertation which objectively answers a chosen creative digital media-related question
    33

    Royalties and Music

    Verified
    Key Learning Objectives:
    • Understand the role of collection societies, labels and publishers in the collation and distribution of royalties in the UK music industry.
    34

    Setting Up a Music Business

    Verified
    Key Learning Objectives:
    • Identify key entrepreneurial skills required for a music business startup and create a business idea and supporting rationale.
    35

    Short Film Production (Factual)

    Verified
    Key Learning Objectives:
    • Plan and undertake the production of a short film in a specified factual genre in response to a brief.
    36

    Short Film Production (Fiction)

    Verified
    Key Learning Objectives:
    • Plan and undertake the production of a short film in a specified fiction genre in response to a brief.
    37

    Single Camera Techniques

    Verified
    Key Learning Objectives:
    • Utilise appropriate processes and conventions to set up and run a single camera shoot in a recognised genre and format.
    38

    Solo Music Composition

    Verified
    Key Learning Objectives:
    • Demonstrate the skills to compose a set of finished original music.
    39

    Sound Effects

    Verified
    Key Learning Objectives:
    • Use appropriate processes, conventions and tools to create sound effects to accompany a visual sequence.
    40

    Starting an Online Business

    Verified
    Key Learning Objectives:
    • Plan and set up an online business
    41

    Understanding Digital Game Platforms

    Verified
    Key Learning Objectives:
    • Understand the influence of game platforms on digital game design and realisation
    42

    Understanding Live Sound Design

    Verified
    Key Learning Objectives:
    • Understand the relationship between venues and sound reinforcement applications.2.
    • Understand the technical requirements of modern sound reinforcement applications.3.
    • Understand finance and health and safety aspects of sound reinforcement provision.
    43

    Understanding Recording Studio Design

    Verified
    Key Learning Objectives:
    • Understand the basic principles of recording studio design, the technical requirements of modern recording studios and the operation of a recording studio as a business.
    44

    Understanding Recording Techniques

    Verified
    Key Learning Objectives:
    • Understand basic acoustic principles, the technical operation of microphones and Dis, and recording techniques.
    45

    Using a Game Engine

    Verified
    Key Learning Objectives:
    • Apply knowledge and understanding of game engines and their uses, to build functional game mechanics.
    46

    Working as a Freelance Music Practitioner

    Verified
    Key Learning Objectives:
    • Demonstrate the skills to manage a music-related portfolio career, understanding personal suitability for this type of career.
    47

    Working in the Music Industry

    Verified
    Key Learning Objectives:
    • Establish strategies for generating sustainable income in the UK music industry.
    48

    Writing for Creative Digital Media

    Verified
    Key Learning Objectives:
    • Apply knowledge and understanding of writing for a range of digital media audiences and destinations to the creation of copy for specified creative digital media destinations.

    Regulatory & Verification Details

    Qualification Number (QN)
    603/6342/3
    Regulated Status
    Available to learners
    Awarding Body
    RSL
    Qualification Type
    Vocationally-Related Qualification
    Operational Start
    Sept 2020