Mechanics

    Master the dynamics of moving objects with Impulse, Momentum, and Collisions. This topic is crucial for solving complex physical problems and frequently appears as high-mark, multi-step calculations in the exam.

    4
    Min Read
    3
    Examples
    5
    Questions
    6
    Key Terms
    🎙 Podcast Episode
    Mechanics
    0:00-0:00

    Study Notes

    Header image for Impulse, Momentum and Collisions

    Overview

    Welcome to Mechanics (2e): Impulse, Momentum, and Collisions. This topic bridges the gap between basic kinematics and advanced physical modelling. You will learn how forces change the motion of objects over time (impulse) and how objects interact when they crash into each other (collisions).

    This area of Further Mathematics is highly synoptic, meaning it draws on your knowledge of vectors, integration, and energy. Examiners love testing this topic because it requires a methodical approach and clear communication of mathematical principles. A typical exam question might ask you to find the final velocities of two colliding spheres, or calculate the coefficient of restitution given the energy lost during impact.

    Listen to our companion podcast for a complete audio review of these concepts:
    Listen to the audio review podcast

    Key Concepts

    Concept 1: Momentum

    Momentum is the product of an object's mass and its velocity. It is a vector quantity, meaning it has both magnitude and direction. A heavy lorry moving slowly can have the same momentum as a light car moving quickly. Because it is a vector, defining a positive direction (usually to the right) is critical before starting any calculation.

    Example: A 5 kg mass moving at 4 m/s to the right has a momentum of 20 kg m/s. If it moves to the left, its momentum is -20 kg m/s.

    Concept 2: Conservation of Linear Momentum

    The Principle of Conservation of Linear Momentum states that in a closed system (where no external forces act), the total momentum before a collision equals the total momentum after the collision. This is the foundation of almost every collision problem.

    Concept 3: Newton's Experimental Law and Restitution

    When two objects collide, how 'bouncy' the collision is depends on the materials involved. This is quantified by the coefficient of restitution, e. Newton's Experimental Law (NEL) states that the relative speed of separation is directly proportional to the relative speed of approach. The constant of proportionality is e, which always satisfies 0 \leq e \leq 1.

    The three types of collisions based on the coefficient of restitution

    Concept 4: Impulse

    Impulse is the change in momentum. When a force acts on an object for a certain amount of time, it delivers an impulse. For a constant force, Impulse = Force × time. For a variable force, Impulse is the integral of the force with respect to time.

    Concept 5: Oblique Impacts

    In two-dimensional collisions, such as a snooker ball hitting a cushion at an angle, you must resolve the velocity into components parallel and perpendicular to the surface. The parallel (tangential) component remains unchanged. The perpendicular (normal) component is multiplied by e and reversed in direction.

    Resolving velocity components in an oblique impact

    Mathematical Relationships

    • Momentum: p = mv
    • Conservation of Momentum: m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2
    • Newton's Experimental Law: v_1 - v_2 = -e(u_1 - u_2) or \frac{v_2 - v_1}{u_1 - u_2} = e
    • Impulse (constant force): I = Ft = mv - mu
    • Impulse (variable force): I = \int_{t_1}^{t_2} F , dt
    • Kinetic Energy: KE = \frac{1}{2}mv^2

    Practical Applications

    These principles are used extensively in vehicle safety design (crumple zones to increase collision time and reduce force), sports (the 'sweet spot' on a tennis racket), and astrophysics (orbital slingshots and meteor impacts).

    Visual Resources

    2 diagrams and illustrations

    The three types of collisions based on the coefficient of restitution
    The three types of collisions based on the coefficient of restitution
    Resolving velocity components in an oblique impact
    Resolving velocity components in an oblique impact

    Interactive Diagrams

    2 interactive diagrams to visualise key concepts

    Conceptual Flow Outline

    Read Question
    Draw Diagram & Define Positive Direction
    Draw Diagram & Define Positive Direction
    Is it 1D or 2D?
    Is it 1D or 2D?
    "1D (Direct)"Apply CLM: m1u1 + m2u2 = m1v1 + m2v2
    "2D (Oblique)"Resolve velocities parallel and perpendicular to surface/line of centres
    Apply CLM: m1u1 + m2u2 = m1v1 + m2v2
    Apply NEL: v1 - v2 = -e(u1 - u2)
    Apply NEL: v1 - v2 = -e(u1 - u2)
    Solve Simultaneous Equations
    Solve Simultaneous Equations
    Check Answer (Does e make sense?)
    Resolve velocities parallel and perpendicular to surface/line of centres
    Parallel components remain unchanged
    Parallel components remain unchanged
    Apply NEL to perpendicular components
    Apply NEL to perpendicular components
    Recombine components using Pythagoras/Trig
    Recombine components using Pythagoras/Trig
    Check Answer (Does e make sense?)

    Flowchart for solving collision problems

    Conceptual Flow Outline

    Constant Force
    I = F × t
    I = F × t
    I = mv - mu
    Variable Force
    I = ∫ F dt
    I = ∫ F dt
    I = mv - mu

    Choosing the correct impulse formula

    Worked Examples

    3 detailed examples with solutions and examiner commentary

    Practice Questions

    Test your understanding — click to reveal model answers

    Q1

    A particle P of mass 3 kg is moving with speed 4 m/s. It collides directly with a particle Q of mass 2 kg which is moving in the opposite direction with speed 1 m/s. After the collision, P continues to move in the same direction with speed 1.5 m/s. Calculate the coefficient of restitution between P and Q.

    5 marks
    standard

    Hint: Define your positive direction carefully. If P is moving in the positive direction, Q's initial velocity must be negative.

    Q2

    Two spheres A and B are approaching each other. They collide directly and coalesce. State the coefficient of restitution for this collision and explain what happens to the total kinetic energy of the system.

    3 marks
    foundation

    Hint: What does the word 'coalesce' mean in a physical context?

    Q3

    A smooth sphere falls vertically and hits a smooth horizontal floor with speed u. It rebounds with speed v. The coefficient of restitution is e. Show that the fraction of kinetic energy lost in the impact is 1 - e^2.

    4 marks
    challenging

    Hint: Write expressions for initial KE and final KE. Use NEL to find v in terms of u and e.

    Q4

    A particle of mass 0.2 kg is moving with velocity (3\mathbf{i} - 4\mathbf{j}) m/s when it receives an impulse of (-2\mathbf{i} + 3\mathbf{j}) Ns. Calculate the final speed of the particle.

    4 marks
    standard

    Hint: Use the vector form of the impulse-momentum equation. Remember that speed is the magnitude of the velocity vector.

    Q5

    A force F = 5t Newtons acts on a body of mass 2 kg, initially at rest, for 4 seconds. Calculate the impulse exerted by the force and the final velocity of the body.

    4 marks
    standard

    Hint: Because the force depends on time (t), you must integrate.

    Key Terms

    Essential vocabulary to know