AQA · A-Level · Mathematics
Course version: 7357 · Version from Sept 2017
J: Vectors: Use vectors to solve problems in pure mathematics and in context, including forces and kinematics.
Vectors model quantities with both magnitude and direction, such as forces and velocities.
Study notes
From the checked teaching notes for this specification point.
The idea
Vectors model quantities with both magnitude and direction, such as forces and velocities. In pure mathematics you may use vectors to prove geometric results, such as showing lines are parallel or points are collinear, or to find intersections of lines in 2D. In context, you might resolve forces, find a resultant force, or analyse motion using velocity and acceleration vectors. For example, if a particle has velocity v = (3, 4) m/s, its speed is 5 m/s and its displacement after t seconds is tv. When solving problems, draw a diagram, define a coordinate system and write vector equations using addition, subtraction and scalar multiplication. For equilibrium, the resultant force is zero. For kinematics with constant acceleration, use vector equations such as r = r0 + ut + ½at², applying them to each component. Always interpret the result in context, including units and direction.
What earns the marks
- Translate a contextual problem into vector form, identifying the given vectors and the unknown to be found.
- Apply vector operations (addition, subtraction, scalar multiplication) correctly to form equations.
- For forces, find resultant forces and solve equilibrium problems by setting the resultant to zero.
- For kinematics, use vector equations such as r = r0 + vt or r = r0 + ut + ½at² for constant acceleration.
- Interpret the final vector answer in context, giving magnitude and direction where appropriate, with correct units.
Common mistakes and how to put them right
Treating vectors as scalars and adding magnitudes directly.
Put it right: Vectors must be added component-wise, and magnitude is found using Pythagoras.
Ignoring direction when interpreting a vector result.
Put it right: State the direction, such as an angle to a given axis, when the problem requires it.
Using scalar equations for motion instead of vector equations.
Put it right: In 2D or 3D, use vector forms of the equations of motion, applying them to each component separately if needed.
Exam tips
- Draw a clear diagram to visualise the problem, labelling vectors and directions.
- Show all steps in your vector calculations, including the components you are adding or subtracting, and check the final answer makes sense in context.
Try the lesson
The start of the J: Vectors: Use vectors to solve problems in pure mathematics and in context, including forces and kinematics. lesson, made from checked teaching notes for this specification point.
Have a go first
A particle has velocity v = 4i + 3j (in m s⁻¹). Find the speed of the particle.
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