This topic requires learners to investigate and analyse the work of past and present professionals and companies in the field of design and technology. Thi
Topic Synopsis
This topic requires learners to investigate and analyse the work of past and present professionals and companies in the field of design and technology. This research is intended to inform, refine, and modify the learner's own design ideas during their design and make activities.
Key Concepts & Core Principles
- Design movements and their characteristics: e.g., Bauhaus (functionalism), Art Deco (ornamentation), Memphis (postmodernism). Understand how these movements reflect their historical and cultural context.
- The work of influential designers: e.g., Dieter Rams (10 principles of good design), James Dyson (iterative design, problem-solving), Philippe Starck (democratic design). Analyse their design philosophy and methods.
- Company design strategies: e.g., Apple's focus on simplicity and user experience, Dyson's emphasis on innovation and performance, IKEA's democratic design (form, function, sustainability, quality, low price).
- How to analyse a product using the ACCESS FM framework: Aesthetics, Customer, Cost, Environment, Safety, Size, Function, Materials. This helps you evaluate existing designs systematically.
- Using analysis to inform your own design ideas: identifying gaps in the market, improving upon existing products, and justifying your design decisions with reference to professional work.
Exam Tips & Revision Strategies
- Ensure research is relevant to the specific contextual challenge chosen.
- Use the research to justify design choices in the design folio.
- Focus on the 'why' and 'how' the work of others has impacted the development of the prototype.
- Document the iterative process where research leads to a modification of an idea.
Common Misconceptions & Mistakes to Avoid
- Including research that is not linked to the learner's own design project.
- Copying the work of others rather than using it to inform and refine their own original ideas.
- Superficial analysis that fails to explain how the research influenced design decisions.
- Failing to consider both past and present examples.
Examiner Marking Points
- Evidence of research into past and present designers and companies (e.g., Airbus, Apple, James Dyson, Philippe Starck, Matthew Williamson).
- Clear links between the work of these professionals/companies and the learner's own design ideas.
- Use of research to inform, refine, and modify design decisions.
- Analysis of how the work of others influences the learner's own design development.