This subtopic focuses on the enabling theories, key ideas, and terminology required to support the study of media industries, specifically examining power
Topic Synopsis
This subtopic focuses on the enabling theories, key ideas, and terminology required to support the study of media industries, specifically examining power dynamics and the influence of cultural industries.
Key Concepts & Core Principles
- Ownership and control: Understand the difference between vertical integration (owning production, distribution, and exhibition) and horizontal integration (owning multiple media types). Know key terms like conglomerate, monopoly, oligopoly, and the impact of concentration of ownership on media content and diversity.
- Convergence: Technological convergence (e.g., smartphones combining camera, internet, phone), cultural convergence (e.g., fan participation in media franchises), and economic convergence (e.g., synergy across platforms). Be able to give examples like Disney's Marvel Cinematic Universe.
- Regulation: Know the role of UK regulators like Ofcom (broadcasting), the ASA (advertising), and the BBFC (film classification). Understand debates around deregulation, self-regulation, and the impact of global platforms (e.g., Facebook, Google) on national regulatory frameworks.
- Business models: Compare public service broadcasting (e.g., BBC, funded by licence fee) with commercial models (e.g., ITV, funded by advertising) and subscription models (e.g., Netflix). Discuss the implications for content, audience reach, and profitability.
- Globalisation and cultural imperialism: Analyse how global media corporations (e.g., Netflix, Disney) shape local cultures and whether this leads to homogenisation or hybridity. Use examples like the global success of Squid Game or the dominance of Hollywood.
Exam Tips & Revision Strategies
- Use the specific terminology provided in the specification (e.g., 'vertical integration', 'deregulation', 'commodification') when constructing arguments
- Ensure that theoretical concepts are applied to the study of media industries rather than just defined
- Practice linking the concepts of power, regulation, and cultural industries to the Close Study Products (CSPs)
- Use the specific terminology provided in the specification (e.g., 'media concentration', 'neoliberalism') to demonstrate high-level theoretical understanding.
- Ensure arguments are supported by evidence from the Close Study Products (CSPs) or other relevant media examples.
- When discussing regulation, distinguish clearly between the regulatory framework and the economic pressures of the free market.
- Structure essays to show a clear line of reasoning, particularly when debating the impact of conglomerate ownership.
- Ensure you can apply these theoretical concepts to contemporary media products and industry practices
Common Misconceptions & Mistakes to Avoid
- Failing to link theoretical concepts to specific media industry examples
- Confusing the different theoretical perspectives of the named theorists
- Describing media industries without referencing the relevant theoretical framework
- Describing media ownership without linking it to the specific power dynamics identified by Curran and Seaton.
- Confusing the role of regulation with the broader economic ideologies like neoliberalism.
- Failing to provide concrete examples of media products or industries when discussing theoretical concepts.
Examiner Marking Points
- Application of Curran and Seaton's theories on power and media industries
- Application of Livingstone and Lunt's theories on regulation
- Application of Hesmondhalgh's theories on cultural industries
- Use of specialist subject-specific terminology in relation to media industries
- Demonstration of understanding of how economic and regulatory factors shape media products
- Ability to apply Curran and Seaton's theories to specific media industries.
- Understanding the impact of media concentration and conglomerate ownership on media products.
- Analysis of the tension between free market principles and public service broadcasting (PSB).