Acceleration — AQA GCSE Combined Science
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Acceleration explained
Average acceleration measures how quickly velocity changes over a time interval.
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You calculate it by finding the change in velocity, Δv, and dividing by the time taken, t. Change in velocity means final velocity minus initial velocity, so direction matters: a car slowing from 20 m/s to 5 m/s has Δv = 5 m/s − 20 m/s = −15 m/s, giving negative acceleration, or deceleration. The standard unit is metres per second squared, m/s², because you divide m/s by s. For example, a cyclist speeding from 4 m/s to 10 m/s in 3 s has Δv = 6 m/s and average acceleration = 6 m/s ÷ 3 s = 2 m/s². This equation gives an average value; if acceleration changes during the interval, it does not describe every instant. Always identify initial and final velocities, subtract carefully, then divide by the time interval.
acceleration = change in velocitʸ
This statement gives the relationship used to find average acceleration: acceleration equals change in velocity divided by time taken. Change in velocity is final velocity minus initial velocity, so you must record both values and subtract in the correct order. Time is the duration over which that change happens. For example, a train slowing from 30 m/s to 10 m/s in 8 s has change in velocity = 10 m/s − 30 m/s = −20 m/s, so acceleration = −20 m/s ÷ 8 s = −2.5 m/s². The negative sign shows deceleration relative to the forward direction. The unit m/s² arises because velocity in m/s is divided by time in s. This calculation gives an average acceleration; if the acceleration varies, the value applies to the whole interval. Always include direction when interpreting the sign.
a = Δv / t
This equation defines acceleration as the rate of change of velocity. The symbol Δv means the change in velocity, found by subtracting the initial velocity from the final velocity: Δv = v − u. The symbol t is the time taken for that change, measured in seconds. Acceleration a is measured in metres per second squared, m/s². For example, a cyclist speeds up from 4 m/s to 10 m/s in 3 s, so Δv = 10 − 4 = 6 m/s and a = 6 ÷ 3 = 2 m/s². A negative value shows deceleration, meaning the object slows down. Always identify u, v and t from the question before substituting, and keep units consistent.
acceleration, a, in metres per second squared, m/s²
Acceleration is the rate at which velocity changes and is measured in metres per second squared, m/s². The unit comes from dividing a velocity change in metres per second (m/s) by a time in seconds (s), giving m/s ÷ s = m/s². This means that each second, the velocity changes by the stated number of metres per second. For example, an acceleration of 3 m/s² means the velocity increases by 3 m/s every second. Because velocity is a vector, a change in direction also produces acceleration, even at constant speed. A negative value, such as −2 m/s², indicates deceleration. Always write the unit as m/s², not m/s, and include it with your numerical answer.
change in velocity, ∆v, in metres per second, m/s
Acceleration measures how quickly velocity changes, so the change in velocity ∆v is the difference between the final velocity and the initial velocity. Because velocity is a vector, ∆v can be positive, negative or zero. For example, a car speeds up from 4 m/s to 16 m/s, so ∆v = 16 m/s − 4 m/s = 12 m/s. If it slows from 20 m/s to 8 m/s, ∆v = 8 m/s − 20 m/s = −12 m/s, a negative change showing deceleration. Always subtract the initial velocity from the final velocity, keep the direction consistent, and give the unit as metres per second, m/s. ∆v is then divided by the time taken to find acceleration in m/s².
time, t, in seconds, s
In acceleration calculations, time t is the duration over which the velocity changes, measured in seconds, s. It is the interval between the initial and final velocity readings, not the total journey time unless the whole journey is the acceleration phase. For example, if a cyclist speeds up from 3 m/s to 11 m/s in 4 s, then t = 4 s and a = (11 m/s − 3 m/s) ÷ 4 s = 2 m/s². Time must be converted to seconds before substitution: 2 minutes becomes 120 s, and 0.5 minutes becomes 30 s. Using the correct time interval ensures the acceleration value is accurate and carries the unit m/s².
An object that slows down is decelerating.
Acceleration is the rate of change of velocity, so it is a vector quantity with both magnitude and direction. When an object slows down, its velocity decreases in magnitude, and this is called deceleration. Deceleration is simply acceleration in the direction opposite to the object's motion. For example, a car travelling forwards at 20 m/s that reduces its velocity to 5 m/s over 3 s has an acceleration of (5 − 20) ÷ 3 = −5 m/s²; the negative sign shows deceleration. In everyday language, deceleration means slowing down, but in physics it is still an acceleration. Students should recognise deceleration from velocity–time graphs as a negative gradient and from distance–time graphs as a decreasing gradient. The skill is assessed by asking students to identify deceleration in descriptions, graphs or calculations, and to interpret the sign of acceleration correctly.
Students should be able to estimate the magnitude of everyday accelerations.
Estimating everyday accelerations means using familiar reference values to judge the size of acceleration in common situations. For example, a car accelerating from rest to 30 m/s in 10 s has an average acceleration of 3 m/s²; a bus might accelerate at about 1 m/s²; a falling object near Earth's surface accelerates at about 10 m/s² due to gravity. Students should be able to recall or estimate typical magnitudes, such as a person walking (≈0.5 m/s²), a train (≈0.5–1 m/s²), or a rocket launch (≈30 m/s²). The skill involves using the equation a = Δv ÷ t with approximate values, or comparing to known benchmarks. Assessment may ask students to choose sensible estimates, calculate approximate accelerations from given data, or explain why an estimated value is reasonable. This helps develop a sense of scale in physics.
The acceleration of an object can be calculated from the gradient of a velocity–time graph.
On a velocity–time graph, velocity is plotted on the y-axis and time on the x-axis, so the gradient measures how quickly velocity changes. Acceleration is the rate of change of velocity, a = Δv ÷ Δt, so the gradient equals the acceleration. To find it, choose two points on a straight section, read the velocity change Δv and time change Δt, then divide Δv by Δt. For example, if velocity rises from 4 m/s to 16 m/s between 2 s and 8 s, Δv = 12 m/s and Δt = 6 s, giving a = 2 m/s². A steeper line means greater acceleration; a horizontal line means zero acceleration; a negative gradient means deceleration. Curved sections show changing acceleration, so a tangent is drawn at the point of interest.
(HT only) The distance travelled by an object (or displacement of an object) can be calculated from the area under a velocity–time graph.
This is a Higher Tier only skill. On a velocity–time graph, the area between the line and the time axis represents the distance travelled, or displacement when direction is included. This works because distance is velocity multiplied by time, and the area of a rectangle is height × width. Split the area into simple shapes: rectangles for constant velocity, triangles for uniform acceleration, and trapezia for combined changes. For example, a car accelerating from rest to 20 m/s in 10 s covers a triangle area of ½ × 10 s × 20 m/s = 100 m. Areas below the time axis represent negative displacement, so subtract them when finding overall displacement. Count squares for curved graphs, or estimate the area between the curve and the axis.
draw velocity–time graphs from measurements and interpret lines and slopes to determine acceleration
This statement combines a practical skill with an analytical one. To draw a velocity–time graph, record velocity at regular time intervals, choose scales that use most of the grid, plot each point accurately, and join points with a line of best fit. To interpret it, remember that the slope (gradient) is acceleration: gradient = change in velocity ÷ change in time, a = Δv ÷ t, in m/s². A straight line means uniform acceleration; a horizontal line means zero acceleration; a negative gradient means deceleration. For example, points (0 s, 0 m/s), (2 s, 4 m/s) and (4 s, 8 m/s) give a gradient of (8 − 0) ÷ (4 − 0) = 2 m/s². Always convert units before calculating.
(HT only) interpret enclosed areas in velocity–time graphs to determine distance travelled (or displacement)
On a velocity–time graph, the area between the plotted line and the time axis represents the distance travelled, or displacement when direction is included. This specific skill is assessed at Higher Tier only. Split the enclosed region into rectangles, triangles or trapezia, calculate each area, then add them. For example, a line rising from 0 m/s to 8 m/s over 4 s forms a triangle: area = ½ × 4 s × 8 m/s = 16 m. A constant 8 m/s for the next 3 s forms a rectangle: 8 m/s × 3 s = 24 m, giving 40 m in total. Areas below the time axis count as negative displacement, so subtract them when displacement is required. Always attach the unit metre (m) and check the axes' scales before calculating.
(HT only) measure, when appropriate, the area under a velocity–time graph by counting squares.
When a velocity–time graph has a curved line or an irregular shape, the enclosed area represents the distance travelled. For Higher Tier students, this area can be estimated by counting squares on the grid. First, determine what one square represents: multiply the time interval per square by the velocity interval per square (e.g., 0.5 s × 2 m/s = 1 m). Count whole squares inside the region, then combine part-squares to make whole ones. Multiply the total number of squares by the value of one square to estimate the distance. This method gives an approximate value. Counting squares is especially useful when the line is not straight and no simple area formula applies.
final velocity ² −initial velocity ² = 2 × acceleration × distance
This equation links the change in velocity of an object to its acceleration and the distance travelled, but only when acceleration is uniform. Written as v² − u² = 2 × a × s, it avoids needing time. For example, a car accelerating uniformly from 8 m/s to 20 m/s over 60 m: v² − u² = 400 − 64 = 336 m²/s², so 2 × a × 60 = 336, giving a = 2.8 m/s². Rearranging is a key skill: make the unknown the subject before substituting. Because velocity is squared, any negative sign indicating direction is lost; therefore, direction must be handled carefully through the signs of acceleration and displacement. Always square the full velocity value, including its unit, so the unit becomes m²/s².
The following equation applies to uniform acceleration:
This statement introduces the condition for using the kinematic equation v² − u² = 2 × a × s: acceleration must be uniform, meaning it stays constant in magnitude and direction throughout the motion. Uniform acceleration produces a straight-line velocity–time graph, so the gradient is constant. For example, a ball rolling down a smooth slope may be modelled as uniform acceleration, but a car in stop-start traffic is not. When acceleration is uniform, average velocity is (u + v) / 2 and distance is that average multiplied by time. If acceleration changes, the equation cannot be applied directly; the motion must be split into stages or a graph used. Recognising this condition is part of choosing the correct equation.
v² − u² = 2as
This equation links the four quantities of motion when time is not known. The symbol v is final velocity in m/s, u is initial velocity in m/s, a is acceleration in m/s² and s is displacement in m. It is derived from combining a = (v − u)/t with s = ((u + v)/2)t, eliminating t. To use it, list the known values, identify the unknown, substitute into v² − u² = 2as and solve. For example, a car accelerating at 2 m/s² from rest over 25 m gives v² = 0² + 2 × 2 × 25 = 100, so v = 10 m/s. If the object decelerates, a is negative, and if it reverses direction, v may be negative. Always check units are m/s, m/s² and m before substituting.
final velocity, v, in metres per second, m/s
Final velocity, v, is the velocity of an object at the end of the time interval being considered, measured in metres per second (m/s). Velocity is a vector, so v includes both speed and direction; a negative value means motion opposite to the chosen positive direction. For example, a ball thrown upwards at 15 m/s has v = 0 m/s at its highest point, then v becomes negative as it falls back. In calculations, v is the value after acceleration a has acted for time t, linked by v = u + at or v² = u² + 2as. Always identify which moment is the 'final' one, convert units if needed, and give the unit m/s with the numerical answer.
initial velocity, u, in metres per second, m/s
Initial velocity, u, is the velocity of an object at the moment timing starts, measured in metres per second (m/s). Velocity is a vector: it has size and direction, so u can be positive or negative depending on the chosen positive direction. For a car starting from rest, u = 0 m/s; for a ball thrown upwards at 12 m/s, taking upwards as positive gives u = +12 m/s. In the acceleration equation a = (v − u) ÷ t, u is subtracted from final velocity v, so the change in velocity is v − u. If an object slows down, v is smaller than u and the acceleration is negative (deceleration). Always convert units to m/s before substituting: 72 km/h = 72 × 1000 ÷ 3600 = 20 m/s.
distance, s, in metres, m
Distance, s, is the length of the path travelled by an object, measured in metres (m). It is a scalar quantity, so it has magnitude only and no direction. In acceleration problems, s usually means the distance moved during the time interval over which the acceleration acts. For example, using v² − u² = 2 × a × s, if a car accelerates from 0 to 10 m/s at 2 m/s², s = 100 ÷ 4 = 25 m. Distance is not the same as displacement: displacement is the straight-line distance in a stated direction. Convert units before substituting: 250 cm = 2.5 m and 1.2 km = 1200 m. On a velocity–time graph, distance travelled equals the total area between the line and the time axis, treating all areas as positive.
Near the Earth’s surface any object falling freely under gravity has an acceleration of about 9.8 m/s².
Free fall means the only force acting is gravity, so air resistance is negligible. Near the Earth’s surface, all objects have the same downward acceleration of about 9.8 m/s², often rounded to 10 m/s². This acceleration is independent of mass, shape or size when drag is absent. For example, in a vacuum a coin and a feather dropped together hit the ground at the same time. You can use a = Δv / Δt to find acceleration from velocity changes, or v = u + at to predict speed after a time t. The value 9.8 m/s² is a magnitude; the direction is towards the Earth’s centre. In everyday falls, air resistance reduces the acceleration, so 9.8 m/s² is an idealised value for free fall.
An object falling through a fluid initially accelerates due to the force of gravity. Eventually the resultant force will be zero and the object will move at its terminal velocity.
When an object falls through a fluid such as air or water, gravity pulls it down, but the fluid exerts a drag force that increases with speed. Initially the weight is larger than drag, so the object accelerates. As speed rises, drag increases until it equals the weight; the resultant force is then zero. At this point the object stops accelerating and falls at a constant maximum speed called terminal velocity. For example, a skydiver accelerates until air resistance balances weight, then falls at terminal velocity until the parachute opens. The same idea explains why a ball bearing reaches a steady speed in oil. Terminal velocity depends on shape, size and the fluid’s viscosity.
Your focus
- Calculate average acceleration from a stated change in velocity and time interval.
- Apply the equation acceleration = change in velocity ÷ time to numerical data.
- Interpret the sign and unit of an acceleration value in context.
Show all 63 objectives
- Use acceleration = change in velocity ÷ time to calculate average acceleration.
- Rearrange the equation to find change in velocity or time.
- Explain the meaning of a negative acceleration in terms of direction and deceleration.
- Calculate acceleration using a = Δv ÷ t when the initial velocity, final velocity and time are given.
- Calculate the change in velocity or the time taken by rearranging a = Δv ÷ t.
- Interpret the sign of a calculated acceleration as speeding up or slowing down.
- State the unit of acceleration as metres per second squared, m/s².
- Explain how the unit m/s² arises from velocity change divided by time.
- Interpret the meaning of a given acceleration value, including its sign, in terms of velocity change per second.
- Calculate the change in velocity using final velocity minus initial velocity.
- Interpret the sign of ∆v as speeding up or slowing down.
- State the unit of change in velocity as metres per second, m/s.
- Identify the correct time interval for a velocity change.
- Convert times given in minutes to seconds.
- Substitute time in seconds into the acceleration equation.
- Define deceleration as acceleration in the direction opposite to motion.
- Calculate acceleration and interpret the sign to identify deceleration.
- Identify deceleration from velocity–time and distance–time graphs.
- Estimate the magnitude of acceleration in everyday situations using typical values.
- Use the equation a = Δv ÷ t with approximate data to calculate acceleration.
- Evaluate the reasonableness of an estimated acceleration by comparison with known benchmarks.
- Calculate acceleration from the gradient of a straight-line section of a velocity–time graph, including correct units.
- Interpret positive, negative, zero and changing gradients in terms of an object's motion.
- Determine acceleration at a point on a curved velocity–time graph by drawing and using a tangent.
- Calculate distance travelled from the area under a velocity–time graph by splitting it into standard shapes (Higher Tier only).
- Distinguish between distance and displacement when areas lie above and below the time axis.
- Estimate the area under a curved velocity–time graph by counting squares or using suitable approximations.
- Construct an accurate velocity–time graph from a table of measurements.
- Calculate acceleration from the slope of a velocity–time graph.
- Interpret changes in slope to identify acceleration, constant velocity and deceleration.
- Identify the enclosed region between a velocity–time line and the time axis.
- Calculate the area of that region by decomposing it into rectangles, triangles or trapezia.
- Distinguish distance from displacement when areas lie below the time axis.
- Calculate the physical value represented by one square on a velocity–time grid.
- Count whole and partial squares within the enclosed region to estimate area.
- Convert a square count into a distance in metres and describe the result as an estimate.
- Select and apply v² − u² = 2 × a × s to solve problems involving uniform acceleration.
- Rearrange the equation correctly to find acceleration, final velocity, initial velocity or distance.
- Interpret the sign and magnitude of calculated values in the context of motion.
- State the condition under which the equation v² − u² = 2 × a × s applies.
- Identify from a description or graph whether acceleration is uniform.
- Apply the equation correctly to a single uniform-acceleration stage of motion.
- Select and apply v² − u² = 2as to solve for an unknown velocity, acceleration or displacement.
- Substitute values with correct units and signs into the equation.
- Rearrange the equation to isolate a squared term and evaluate the final answer with its unit.
- Define final velocity and state its unit as m/s.
- Identify the final velocity value from a description or graph of motion.
- Use final velocity correctly in kinematic equations and interpret its sign.
- Define initial velocity u and give its SI unit as m/s.
- Substitute a correct value of u, including zero or a negative value, into a = (v − u) ÷ t.
- Convert a speed from km/h to m/s before using it as u in a calculation.
- State that distance s is measured in metres and is a scalar quantity.
- Calculate distance travelled during uniform acceleration using v² − u² = 2 × a × s.
- Convert a distance given in cm or km into metres before using it in an equation.
- State the approximate acceleration of free fall near the Earth’s surface and its direction.
- Explain why all objects in free fall have the same acceleration regardless of mass.
- Apply a = Δv / Δt or v = u + at to solve problems involving objects falling freely under gravity.
- Describe how the forces on an object falling through a fluid change as its speed increases.
- Explain why terminal velocity is reached when the resultant force is zero.
- Apply the concept of terminal velocity to explain the motion of objects such as skydivers or objects falling in liquids.
Acceleration exam tips
Marking Points
- State that acceleration is the rate of change of velocity, so it depends on both the size of the velocity change and the time taken.
- Calculate change in velocity using Δv = final velocity − initial velocity, keeping direction signs consistent.
- Substitute Δv and t into acceleration = Δv ÷ t and evaluate with correct arithmetic.
- Use the unit m/s² and recognise that a negative result indicates deceleration or acceleration opposite to the chosen positive direction.
- Interpret the result as an average acceleration over the stated time interval rather than an instantaneous value.
- Identify the initial and final velocities and calculate change in velocity as final minus initial.
- Divide the change in velocity by the time taken to obtain average acceleration.
- Include the correct unit, m/s², and interpret a negative value as deceleration in the chosen positive direction.
- Recognise that the equation gives an average acceleration over the time interval, not necessarily an instantaneous value.
- Rearrange the relationship to find change in velocity or time when those quantities are required.
- States that Δv is the change in velocity, calculated as final velocity minus initial velocity (Δv = v − u).
- Uses the equation in the form a = Δv ÷ t, substituting the change in velocity and the time taken.
- Keeps units consistent, using m/s for velocity and s for time, so that acceleration is in m/s².
- Interprets a negative acceleration as deceleration, where the object is slowing down.
- Rearranges the equation correctly when asked for Δv or t, for example Δv = a × t or t = Δv ÷ a.
- States that acceleration is measured in metres per second squared, written as m/s².
- Explains that the unit arises from dividing a change in velocity in m/s by a time in seconds.
- Interprets a value such as 3 m/s² as a velocity increase of 3 m/s every second.
- Recognises that a change in direction is also an acceleration, because velocity is a vector.
- Uses the correct unit consistently in calculations and final answers, including negative values for deceleration.
- States that ∆v is the change in velocity, found by subtracting the initial velocity from the final velocity.
- Uses the correct order: ∆v = final velocity − initial velocity, not the reverse.
- Recognises that a negative ∆v indicates a decrease in velocity, often called deceleration.
- Includes the unit metres per second, m/s, with the numerical value.
- Applies ∆v correctly within a = ∆v ÷ t when calculating acceleration.
- Identifies t as the time taken for the velocity change, measured in seconds, s.
- Selects the correct time interval from the question rather than a total journey time.
- Converts minutes or other units into seconds before substituting into a = ∆v ÷ t.
- Substitutes t correctly into the acceleration equation and keeps the unit s.
- Uses the time value consistently when rearranging to find ∆v or t.
- Acceleration is the rate of change of velocity, so it is a vector quantity with magnitude and direction.
- Deceleration occurs when the velocity of an object decreases in magnitude, meaning the object is slowing down.
- Deceleration is acceleration in the opposite direction to the object's motion, often indicated by a negative sign in calculations.
- On a velocity–time graph, deceleration is shown by a negative gradient; on a distance–time graph, the gradient decreases.
- Calculating acceleration using a = Δv ÷ t gives a negative value for deceleration when the final velocity is less than the initial velocity.
- Everyday accelerations can be estimated by using typical changes in velocity over typical time intervals.
- The equation a = Δv ÷ t can be used with approximate values to estimate acceleration magnitude.
- Reference values include: free fall ≈ 10 m/s², car acceleration ≈ 2–4 m/s², bus ≈ 1 m/s², walking ≈ 0.5 m/s².
- Estimates should be given with appropriate units (m/s²) and a sensible number of significant figures.
- Students should recognise that acceleration magnitude depends on both the change in velocity and the time taken.
- State that acceleration is the rate of change of velocity and that the gradient of a velocity–time graph therefore represents acceleration.
- Select two clearly separated points on the straight portion of the line and read both coordinates accurately from the axes.
- Calculate the gradient as the change in velocity divided by the change in time, Δv ÷ Δt, including correct units such as m/s².
- Interpret the sign and size of the gradient: positive for acceleration, negative for deceleration, zero for constant velocity, and steeper for larger acceleration.
- For a curved graph, draw a tangent at the required instant and find the gradient of that tangent to obtain the acceleration at that point.
- State that the area between the velocity–time line and the time axis represents distance travelled or displacement (Higher Tier only).
- Divide a compound area into rectangles, triangles and trapezia, or count squares beneath the line, before calculating.
- Apply the correct area formulae, such as base × height for a rectangle and ½ × base × height for a triangle, using values read from the axes.
- Combine the separate areas by adding them, and subtract areas below the time axis to obtain overall displacement.
- Include correct units for the result, such as metres, and recognise that area above and below the axis has opposite sign for displacement.
- Plots velocity on the vertical axis and time on the horizontal axis with correct labels and units.
- Chooses scales that spread the data across the grid and plots points accurately to within half a small square.
- Draws a line of best fit or joins points appropriately, recognising when a straight line is justified.
- Calculates acceleration from the gradient using change in velocity divided by change in time, with correct units.
- Interprets a negative gradient as deceleration and a zero gradient as constant velocity.
- States that the area between the velocity–time line and the time axis represents distance travelled, or displacement if direction is considered.
- Splits a compound enclosed region into standard shapes such as rectangles, triangles and trapezia before calculating.
- Uses area formulae correctly, for example ½ × base × height for a triangle and base × height for a rectangle, with consistent units.
- Adds component areas for total distance and subtracts areas below the time axis when determining displacement.
- Gives the final answer with the correct unit, such as m, and a sensible magnitude for the graph scale.
- Determines the value represented by one grid square by multiplying the time interval per square by the velocity interval per square.
- Counts whole squares enclosed by the line and the time axis accurately.
- Combines partial squares sensibly, for example pairing parts that together make approximately one whole square.
- Multiplies the total number of squares by the value of one square and gives the result with the unit m.
- Recognises that counting squares gives an estimate and communicates the answer as approximate where appropriate.
- State the equation as v² − u² = 2 × a × s and identify each symbol with its unit: v and u in m/s, a in m/s², s in m.
- Substitute numerical values only after rearranging the equation for the required quantity, keeping the squared terms intact.
- Calculate v² and u² separately, subtract, then divide by 2 × s to find acceleration, or by 2 × a to find distance.
- Interpret the signs of acceleration and displacement carefully, as squaring velocities removes their directional signs.
- Check that the final unit follows from the rearrangement, for example m²/s² divided by m gives m/s² for acceleration.
- Define uniform acceleration as constant acceleration in magnitude and direction, giving a straight-line velocity–time graph.
- Explain that v² − u² = 2 × a × s is valid only when acceleration is uniform, and state what happens if it is not.
- Use the gradient of a velocity–time graph to check whether acceleration is constant before selecting the equation.
- Apply the equation to a described uniform-acceleration stage, such as a vehicle braking steadily or a trolley accelerating down a ramp.
- Recognise that average velocity (u + v) / 2 can be used only for uniform acceleration, linking this to distance = average velocity × time.
- State the equation as v² − u² = 2as and identify each symbol with its unit: v and u in m/s, a in m/s², s in m.
- Substitute known values correctly, keeping signs for direction so deceleration uses a negative value.
- Rearrange to isolate the squared unknown, for example v² = u² + 2as, before taking the square root.
- Evaluate the arithmetic accurately, including squares and products, and give the final velocity with the correct unit and a sensible number of significant figures.
- Interpret the physical result, such as recognising that a negative square root indicates motion in the opposite direction to the chosen positive direction.
- Define final velocity as the velocity at the end of the chosen time interval, including both magnitude and direction.
- State the unit as metres per second, m/s, and convert values given in other units such as km/h before substituting.
- Distinguish v from u, the initial velocity, and from average velocity, using the correct symbol in equations.
- Apply the sign convention consistently so that a negative v indicates motion in the opposite direction to the positive direction.
- Use v correctly in v = u + at and v² − u² = 2as, and report the answer with magnitude, unit and direction where required.
- State that u is the velocity at the start of the time interval being considered, not necessarily zero.
- Recognise that u is a vector quantity, so its sign depends on the chosen positive direction.
- Use u correctly in a = (v − u) ÷ t, subtracting u from v to find the change in velocity.
- Convert speeds given in km/h or cm/s into m/s before substitution, for example 72 km/h = 20 m/s.
- Interpret a negative value of u as motion in the direction opposite to the chosen positive direction.
- Distinguish u from v: u is the initial velocity and v is the final velocity after time t.
- State that s is the distance travelled along the path and is measured in metres, m.
- Recognise that distance is a scalar quantity, having magnitude but no direction.
- Convert distances given in cm, km or mm into metres before substitution.
- Calculate distance for uniform acceleration using v² − u² = 2 × a × s when u, v and a are known.
- Find distance from the area under a velocity–time graph, treating all areas (even those below the time axis) as positive path lengths.
- Distinguish distance s from displacement, which includes direction and treats areas below the time axis as negative.
- State that free fall means the only force acting on the object is gravity, so air resistance is negligible.
- Recall that near the Earth’s surface the acceleration of free fall is about 9.8 m/s², and that this value is the same for all objects regardless of mass.
- Explain that the acceleration is directed downwards, towards the centre of the Earth, and is a vector quantity.
- Use a = Δv / Δt or v = u + at to calculate speed or time for an object falling freely, taking u = 0 if dropped from rest.
- Recognise that in a vacuum all objects fall with the same acceleration, whereas in air drag reduces the acceleration.
- Describe that an object falling through a fluid initially accelerates because the force of gravity (weight) is greater than the drag force.
- Explain that as speed increases, the drag force from the fluid also increases.
- State that terminal velocity is reached when the drag force equals the weight, so the resultant force is zero.
- Recall that at terminal velocity the object moves at a constant speed in a straight line because there is no resultant force.
- Apply the idea to a skydiver or similar example, explaining how opening a parachute increases drag and reduces terminal velocity.
Examiner Tips
- 💡Write the equation, then substitute values with units before calculating so arithmetic errors are easier to spot.
- 💡Check that the time interval matches the velocity change; if a graph is given, read velocities at the two stated times.
- 💡Give the unit m/s² with your answer and comment on direction if the value is negative.
- 💡Underline the initial and final velocities in the question before substituting to avoid reversing the subtraction.
- 💡Show the change in velocity calculation separately from the division so method marks are clear.
- 💡If the answer is negative, state that the object is decelerating or accelerating in the opposite direction to the chosen positive direction.
- 💡Write down u, v and t from the question before substituting into the equation, so the change in velocity is clear.
- 💡Show the substitution step, for example a = (10 − 4) ÷ 3, because method marks are often available even if the final value is wrong.
- 💡Check the sign of your answer and add a short sentence explaining what it means, such as 'the object is decelerating'.
- 💡Write the unit m/s² immediately after your numerical answer to secure the unit mark.
- 💡If a question asks what an acceleration value means, explain it as the change in velocity each second, for example 'velocity increases by 3 m/s every second'.
- 💡Check whether the answer should be negative by deciding whether the object is speeding up or slowing down.
- 💡Underline the initial and final velocities in the question before subtracting.
- 💡Show the substitution line, for example ∆v = 16 m/s − 4 m/s = 12 m/s, so the examiner can credit the method.
- 💡Check the sign of your answer against whether the object is speeding up or slowing down.
- 💡Write the time with its unit, for example t = 4 s, before substituting it.
- 💡If time is given in minutes, convert immediately and show the conversion line.
- 💡Check that the time interval matches the initial and final velocities you used.
- 💡When describing motion, state clearly whether the object is speeding up or slowing down and refer to the direction of the acceleration relative to motion.
- 💡In calculations, always include the sign of the acceleration and explain what it means in the context of the motion.
- 💡On graphs, identify deceleration by looking for a decreasing velocity (negative gradient on a velocity–time graph) or a flattening curve on a distance–time graph.
- 💡Memorise a few benchmark accelerations, such as free fall ≈ 10 m/s², to help judge whether an estimate is sensible.
- 💡When estimating, show your assumed values for velocity change and time, then calculate to demonstrate your reasoning.
- 💡Check that your answer has the correct unit (m/s²) and is stated with an appropriate number of significant figures.
- 💡Annotate the graph by drawing the rise-and-run triangle directly on the line before doing any arithmetic.
- 💡Show the substitution explicitly, for example a = (16 m/s − 4 m/s) ÷ (8 s − 2 s), so the method is visible even if the final value is wrong.
- 💡Check the unit of the answer: velocity in m/s divided by time in s must give m/s², and a negative answer should be described as deceleration.
- 💡Sketch dividing lines on the graph to split the area into recognisable shapes before calculating.
- 💡Write each area calculation separately, for example triangle = ½ × 10 s × 20 m/s = 100 m, then total the values.
- 💡Check that the unit of the answer is a distance unit such as m, since m/s multiplied by s gives m.
- 💡Show the two coordinate pairs you use for the gradient, then write the substitution before the answer.
- 💡Give the unit with every calculated value and check whether the answer should be positive or negative.
- 💡Lightly shade the enclosed region and label each simple shape before doing any arithmetic.
- 💡Write the area formula, then substitute values with units, so method marks are visible even if the final number is wrong.
- 💡As a Higher Tier candidate, be prepared to estimate the area under a curved velocity-time graph by counting squares, as simple geometry formulas will not work.
- 💡Annotate the graph by writing the value of one square, such as 1 square = 1 m, before counting.
- 💡Count systematically in rows or columns and tick each square as you count to avoid double-counting.
- 💡Show your total square count and the multiplication by the square value so the method is clear.
- 💡Write the rearranged equation before substituting numbers; this makes method clear and reduces arithmetic slips.
- 💡Keep squared units throughout the working, then simplify at the end to the unit of the unknown.
- 💡If the question gives time as well, decide whether this equation or a = (v − u) / t is more direct; do not mix equations incorrectly.
- 💡Look for words such as steadily, uniformly or constant acceleration in the question before using the equation.
- 💡Sketch a velocity–time graph to confirm the gradient is constant; this justifies your choice of equation.
- 💡If acceleration changes, state that the equation applies only to each uniform stage and calculate stage by stage.
- 💡Write the equation, then a substitution line, then the rearranged line, then the answer with unit; this makes method marks clear even if arithmetic slips.
- 💡Check whether the question gives time; if it does not, this equation is usually the intended route.
- 💡Keep the sign of a and v consistent with your chosen positive direction, and state that direction if the answer is negative.
- 💡Underline the phrase 'final velocity' in the question and note the exact moment it refers to, such as 'when it hits the ground'.
- 💡If a value is given in km/h, convert to m/s by dividing by 3.6 before using it in an equation.
- 💡Include the direction or a sign in your answer when the motion reverses, and keep the same positive direction throughout the calculation.
- 💡Underline the starting condition in the question, such as 'from rest' or 'at 15 m/s', to fix the value of u.
- 💡Write the equation a = (v − u) ÷ t, substitute values with units, then rearrange if needed.
- 💡Check the sign of your answer against the motion described: slowing down should give negative acceleration.
- 💡Write the unit m with every distance value and check that all quantities are in SI units before calculating.
- 💡For velocity–time graphs, split the area into rectangles and triangles, then add their absolute values to find total distance s.
- 💡Remember that distance can never be negative; if a calculation yields a negative value for distance, check your signs for acceleration and displacement.
- 💡When calculating, write the equation, substitute values with units, and give the answer with the correct unit and an appropriate number of significant figures.
- 💡If a question says ‘free fall’ or ‘in a vacuum’, use a = 9.8 m/s² unless told otherwise; if air resistance is mentioned, explain that acceleration is less than 9.8 m/s².
- 💡Use the value 9.8 m/s² rather than 10 m/s² unless the question explicitly asks you to use 10 m/s² for simplicity.
- 💡Use a free-body diagram or describe the forces to show how weight and drag change during the fall.
- 💡When explaining terminal velocity, refer to the resultant force becoming zero and the object moving at constant speed.
- 💡Link changes in shape or parachute opening to changes in drag and therefore to a new, lower terminal velocity.
Common Mistakes
- Adding initial and final velocities instead of subtracting: correct by always using Δv = final velocity − initial velocity.
- Dividing time by velocity change: correct by dividing the change in velocity by the time taken.
- Ignoring direction signs and treating a slowing object as having positive acceleration: correct by choosing a positive direction and keeping signs throughout.
- Using initial velocity minus final velocity: correct by using final velocity minus initial velocity.
- Forgetting to convert units such as km/h to m/s before dividing: correct by converting all velocities to m/s first.
- Omitting the unit or writing m/s instead of m/s²: correct by checking that velocity divided by time gives m/s².
- Using the final velocity as Δv instead of subtracting the initial velocity; correct by always calculating Δv = v − u first.
- Mixing units, such as using time in minutes with velocity in m/s; correct by converting all values to seconds and m/s before substituting.
- Treating a negative answer as an error; correct by recognising that a negative acceleration means the object is decelerating.
- Writing the unit as m/s instead of m/s²; correct by remembering that velocity is divided by time, giving an extra per second.
- Thinking acceleration only occurs when speed changes; correct by noting that a change in direction at constant speed is also acceleration.
- Omitting the unit or the sign from the final answer; correct by always writing the value with m/s² and stating whether it is acceleration or deceleration.
- Subtracting final velocity from initial velocity: correct by always doing final minus initial.
- Ignoring direction and treating velocity as a scalar: correct by keeping a consistent positive direction and using negative values for opposite motion.
- Writing the unit as m/s² for ∆v: correct because ∆v is a velocity change measured in m/s, while m/s² belongs to acceleration.
- Using minutes directly in the equation: correct by converting to seconds, for example 2 minutes = 120 s.
- Choosing the total journey time instead of the time during which velocity changed: correct by identifying the start and end of the acceleration phase.
- Confusing time t with speed or distance values: correct by checking that the value has the unit s before substitution.
- Error: thinking that deceleration is not acceleration. Correction: deceleration is a type of acceleration where the object slows down; acceleration is any change in velocity.
- Error: ignoring the direction of motion when interpreting negative acceleration. Correction: a negative acceleration means the acceleration is opposite to the direction of motion, which causes slowing down if the object is moving in the positive direction.
- Error: confusing deceleration with negative velocity. Correction: velocity can be negative while the object speeds up (if acceleration is also negative), so deceleration depends on the relative directions of velocity and acceleration.
- Error: using final velocity instead of change in velocity when estimating acceleration. Correction: always calculate Δv = final velocity − initial velocity.
- Error: forgetting to convert units, e.g. using km/h directly in a = Δv ÷ t. Correction: convert all velocities to m/s before calculating acceleration.
- Error: giving unrealistic estimates, such as a car accelerating at 100 m/s². Correction: compare with known benchmarks like free-fall acceleration (≈10 m/s²) to check reasonableness.
- Dividing the change in time by the change in velocity instead of Δv ÷ Δt; correct this by remembering gradient = rise ÷ run, with velocity on the vertical axis.
- Reading coordinates carelessly or using points too close together, which magnifies reading error; correct this by choosing widely spaced points that lie on the line.
- Treating the area under the graph as the gradient; correct this by reserving area for distance travelled and gradient for acceleration.
- Using the gradient instead of the area to find distance; correct this by remembering gradient gives acceleration while area gives distance or displacement.
- Forgetting the factor of ½ in a triangular area; correct this by identifying the shape as a triangle before substituting.
- Adding areas below the time axis as if they were positive; correct this by treating them as negative displacement and subtracting them.
- Joining every point with separate straight segments when a single straight line of best fit is appropriate; correct this by judging whether the trend is linear.
- Using the whole axis range rather than the actual data interval when finding a gradient; correct this by choosing two clear points on the line.
- Mixing units, such as seconds with minutes or m/s with km/h; correct this by converting all values to SI units first.
- Reading the gradient instead of the area: the gradient gives acceleration, whereas the enclosed area gives distance or displacement.
- Forgetting the factor ½ in a triangular region, which doubles the calculated distance; always write the formula before substituting.
- Treating an area below the time axis as positive when displacement is required; such regions represent motion in the opposite direction and must be subtracted.
- Using only the number of squares along one axis rather than the area of each square; always calculate the value of one square using both axis intervals.
- Counting squares outside the enclosed region or missing part-squares near the line; mark the boundary clearly before counting.
- Giving an exact-looking answer without acknowledging that counting squares is an estimate; state that the value is approximate.
- Squaring only the number and not the unit, or writing v² as v × 2; correction: square the full quantity, so (20 m/s)² = 400 m²/s².
- Forgetting to subtract u² before dividing by 2 × s; correction: always complete v² − u² first, then divide by the product 2 × s.
- Using the equation when acceleration is not uniform; correction: this equation applies only to uniform acceleration, so check the motion description before using it.
- Assuming any motion with changing speed has uniform acceleration; correction: uniform acceleration requires a constant rate of change of velocity, shown by a straight velocity–time line.
- Using v² − u² = 2 × a × s for a whole journey that includes different acceleration stages; correction: split the journey into stages where acceleration is uniform.
- Confusing uniform acceleration with constant speed; correction: constant speed means a = 0, while uniform acceleration means a is constant and non-zero.
- Forgetting to take the square root after finding v², leaving an answer such as 100 m/s instead of 10 m/s. Correction: always finish by square-rooting the isolated squared term.
- Using a positive value for deceleration. Correction: if the object slows down, substitute a negative acceleration so the equation reflects the change in velocity.
- Mixing units, for example using distance in km with acceleration in m/s². Correction: convert all quantities to m, m/s and m/s² before substituting.
- Treating v as a speed only and ignoring direction. Correction: state the direction or use a sign to show velocity is a vector.
- Confusing v with u when substituting into equations. Correction: label the start and end of the interval before choosing which value is which.
- Giving the unit as m/s² or leaving no unit. Correction: velocity is measured in m/s; m/s² is the unit of acceleration.
- Assuming u is always zero: correct this by checking the wording; u = 0 m/s only when the object starts from rest.
- Adding u and v instead of subtracting: correct this by using change in velocity = v − u.
- Using km/h directly in the equation: correct this by converting to m/s first, for example divide by 3.6.
- Confusing distance with displacement: correct this by noting that distance is scalar and displacement is a vector.
- Forgetting to convert cm or km to m: correct this by dividing cm by 100 or multiplying km by 1000.
- Treating areas below the time axis as negative when calculating distance: correct this by adding the absolute values of all areas to find total distance.
- Thinking heavier objects fall faster: correct this by explaining that in free fall all objects have the same acceleration of about 9.8 m/s², and any difference in air is due to air resistance, not weight.
- Using 9.8 m/s² as a speed rather than an acceleration: correct this by emphasising the unit m/s² and that it describes how velocity changes each second.
- Forgetting that 9.8 m/s² is only valid near the Earth’s surface and ignoring air resistance: correct this by stating that the value is an approximation for free fall and that drag reduces acceleration in a fluid.
- Thinking terminal velocity means the object stops moving: correct this by stating that terminal velocity is a constant non-zero speed, not zero speed.
- Believing that acceleration is constant throughout the fall: correct this by explaining that acceleration decreases as drag increases, becoming zero at terminal velocity.
- Confusing weight and drag: correct this by stating that weight acts downwards due to gravity, while drag acts upwards opposing motion through the fluid.