3.1.2.5.1 General information processing model, to include: — AQA A-Level Physical Education
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3.1.2.5.1 General information processing model, to include: exam tips
Quick Revision Summary (Key Takeaway)
The general information processing model describes how performers take in, interpret, decide on and output information during physical activity. It comprises input, decision making (including stimulus identification, response selection and response programming) and output, with feedback loops refining future responses.
Topic Overview
The general information processing model is a fundamental concept in skill acquisition, explaining how performers process information to make decisions and produce movements. It is central to understanding how skills are learned and executed in physical education and sports performance.
This topic is essential for analysing performance, coaching, and improving decision-making under pressure. It underpins many other areas of A-Level Physical Education, including memory, feedback, and motor programmes, and is frequently examined in both short-answer and extended-response questions.
Key Concepts
- →The model consists of input, decision making (stimulus identification, response selection, response programming), output, and feedback.
- →Input is the detection of stimuli through the senses (exteroceptors and interoceptors).
- →Decision making involves three sequential stages: identifying the stimulus, selecting a response, and programming the movement.
- →Output is the execution of the motor programme, resulting in observable movement.
- →Feedback can be intrinsic or extrinsic, and concurrent or terminal, and is used to refine future performance.
Examiner Tips
- 💡Always use sporting examples to illustrate each stage of the model; this demonstrates application and secures application marks.
- 💡Clearly distinguish between the three components of decision making and use correct terminology such as 'stimulus identification', 'response selection', and 'response programming'.
- 💡When discussing feedback, specify the type (intrinsic/extrinsic, concurrent/terminal) and explain its role in improving performance, not just that it exists.
Common Mistakes
- Students often think the model is linear and ends at output; in fact, feedback loops back to earlier stages to inform future decisions and actions.
- Many believe decision making is a single step; it actually comprises three distinct sub-processes: stimulus identification, response selection, and response programming.
- Some confuse input with perception; input is the raw sensory data, while perception involves interpretation, which occurs during stimulus identification.
Revision Plan
- 1Day 1-2: Learn the definitions and sequence of each stage of the model, creating a flowchart with sporting examples.
- 2Day 3-4: Focus on decision making sub-components; practice applying them to different sports and create flashcards for each term.
- 3Day 5-6: Study feedback types and their role; find real-life examples from elite sport and explain how feedback improves performance.
- 4Day 7-8: Complete past paper questions on the topic, marking your answers against the mark scheme and noting key terms.
- 5Day 9-10: Review weak areas, create mind maps linking this model to other topics like memory and motor programmes, and test yourself with active recall.
Exam Question Types
- 📋Short-answer questions (2-4 marks) asking students to name and describe stages of the model or define components of decision making.
- 📋Application questions (4-6 marks) requiring students to apply the model to a specific sporting scenario, often with a diagram or description.
- 📋Extended-response questions (8-10 marks) evaluating the importance of information processing in skill acquisition or comparing models.
- 📋Data analysis questions where students interpret a diagram of the model and explain the flow of information.
Command Word Expectations (AQA)
Give a detailed account of the stages of the model, including the sequence and key features. No justification or evaluation required.
Make clear how or why something happens, often with reference to a sporting example. Show cause and effect between stages.
Make a judgement about the importance or effectiveness of the model, supported by evidence and considering different perspectives. Typically for 8+ mark questions.
How Students Lose Marks (Examiner Pitfalls)
Step-by-Step Worked Solutions
Question: Describe the general information processing model and explain how it applies to a tennis player returning a serve. (6 marks)
- 1.Step 1: Identify the three main stages: input, decision making, output, and the role of feedback.
- 2.Step 2: Apply each stage to the tennis return: input (watching the ball and opponent), decision making (identifying the type of serve, selecting the return shot, programming the movement), output (executing the return).
- 3.Step 3: Explain how feedback (intrinsic and extrinsic) helps the player adjust for subsequent points.
Question: Explain the role of the three components of decision making in the information processing model, using a sporting example. (4 marks)
- 1.Step 1: Define stimulus identification: recognising and interpreting the incoming stimulus.
- 2.Step 2: Define response selection: choosing the appropriate response from memory.
- 3.Step 3: Define response programming: organising the motor programme to execute the response.
- 4.Step 4: Apply to a sporting example, e.g., a footballer passing: seeing a teammate (stimulus identification), deciding to pass (response selection), and executing the pass (response programming).