AQA · A-Level · Physical Education

    Course version: 7582 · Version from Sept 2016

    Applied understanding of information processing terms within a sporting…

    Full specification wording

    Efficiency of information processing to include:: Applied understanding of information processing terms within a sporting context.

    Information processing describes how a performer takes in, interprets and acts on cues from a game.

    Checked against the AQA 7582 specification (opens in a new tab) on .

    • Point 1 of 30
    • 4 key terms

    Study notes

    From the checked teaching notes for this specification point.

    The idea

    Information processing describes how a performer takes in, interprets and acts on cues from a game. The main terms are input, decision making, output and feedback. Input is the sensory information detected, such as the flight of a ball or the position of an opponent. Decision making selects the appropriate response from memory, comparing the current situation with stored experiences. Output is the movement produced, for example a pass or a shot. Feedback is information about the outcome or the movement itself, which loops back to refine later decisions. In a sporting context, a netball centre receives input from the movement of team-mates, decides whether to pass or drive, outputs the chosen action, then uses feedback from the pass to adjust the next one. Efficiency depends on how quickly and accurately each stage is completed.

    What earns the marks

    • Input is the detection of relevant sensory information from the sporting environment, such as the position of opponents or the flight of a ball.
    • Decision making is the selection of an appropriate response from stored memory, based on the interpreted input.
    • Output is the motor response produced, for example a pass, shot or change of direction.
    • Feedback is information about the movement or its outcome that is used to refine future performance.
    • The stages operate as a linked sequence, so a weakness at one stage affects the efficiency of the whole process.

    Common mistakes and how to put them right

    • Confusing input with decision making.

      Put it right: Input is the detection of information, while decision making is the selection of a response.

    • Treating output as the decision itself.

      Put it right: Output is the observable movement produced, not the choice made beforehand.

    • Ignoring feedback as a separate stage.

      Put it right: Feedback is information about the outcome or the movement, and it influences later input and decisions.

    Exam tips

    • Read the sporting scenario carefully and identify which stage of the process the question is describing.
    • Use the correct term rather than a general word such as thinking or reacting, because the mark depends on precise terminology.
    • Check whether the question asks about the movement produced or the information received, as these are different stages.

    Try the lesson

    The start of the Efficiency of information processing to include:: Applied understanding of information processing terms within a sporting context. lesson, made from checked teaching notes for this specification point.

    Have a go first

    A tennis player watches the ball leave the opponent's racket and detects its speed and direction. Which information processing term describes this stage?

    Listen

    Information processing describes how a performer takes in, interprets and acts on cues from a game. The main terms are input, decision making, output and feedback. Input is the sensory information detected, such as the flight of a ball or the position of an opponent. Decision making selects the appropriate response from memory, comparing the current situation with stored experiences. Output is the movement produced, for example a pass or a shot. Feedback is information about the outcome or the movement itself, which loops back to refine later decisions. In a sporting context, a netball centre receives input from the movement of team-mates, decides whether to pass or drive, outputs the chosen action, then uses feedback from the pass to adjust the next one. Efficiency depends on how quickly and accurately each stage is completed. A strong answer earns marks for these points. Input is the detection of relevant sensory information from the sporting environment, such as the position of opponents or the flight of a ball. Decision making is the selection of an appropriate response from stored memory, based on the interpreted input. Output is the motor response produced, for example a pass, shot or change of direction. Feedback is information about the movement or its outcome that is used to refine future performance. Exam tip: Read the sporting scenario carefully and identify which stage of the process the question is describing.

    See it

    A flowchart running from top to bottom. The first box is labelled Input and has an arrow pointing down to a second box labelled Decision making. An arrow points from Decision making down to a third box labelled Output. An arrow points from Output down to a fourth box labelled Feedback. A final arrow points from Feedback back up to the Input box, showing that feedback loops back to refine later decisions.
    It shows the linked sequence of input, decision making, output and feedback, with feedback looping back to input.

    Key words

    Say what each word means before you turn the card.

    Input

    Try answering aloud or in your head before turning the card.

    Decision making

    Try answering aloud or in your head before turning the card.

    Output

    Try answering aloud or in your head before turning the card.

    Feedback

    Try answering aloud or in your head before turning the card.

    See every definition
    Input
    The sensory information detected, such as the flight of a ball or the position of an opponent.
    Decision making
    Selecting the appropriate response from memory, comparing the current situation with stored experiences.
    Output
    The movement produced, for example a pass or a shot.
    Feedback
    Information about the outcome or the movement itself, which loops back to refine later decisions.

    Label the diagram

    Some boxes have lost their names. Pick the right name for each number.

    The diagram again, with 2 boxes numbered instead of named. A flowchart running from top to bottom. The first box is labelled Input and has an arrow pointing down to a second box labelled Decision making. An arrow points from Decision making down to a third box labelled Output. An arrow points from Output down to a fourth box labelled Feedback. A final arrow points from Feedback back up to the Input box, showing that feedback loops back to refine later decisions.
    • 1Box 1

    • 2Box 2

    0 of 2 labelled

    There is more to this lesson

    The full lesson goes on to check your understanding and help you earn the marks. Create a free account to carry on, with your progress saved.

    Carry on with the full lesson

    A week of Premium from your first lesson · Then the free plan continues · No card, no charge

    Test your understanding of Efficiency of information processing to include:: Applied understanding of information processing terms within a sporting context.

    Active recall beats re-reading. Take an instant quiz now to test what you’ve learned and lock it into long-term memory.

    Take topic quiz

    A week of Premium from your first lesson · Then the free plan continues · No card, no charge