AQA · A-Level · Physical Education

    Course version: 7582 · Version from Sept 2016

    Efficiency of information processing to include:: Environment.

    The environment is the source of all information a performer detects during play.

    Checked against the AQA 7582 specification (opens in a new tab) on .

    • Point 2 of 30
    • 4 key terms

    Study notes

    From the checked teaching notes for this specification point.

    The idea

    The environment is the source of all information a performer detects during play. It includes the physical surroundings, such as the pitch surface, weather and lighting, and the dynamic sporting situation, such as the positions of opponents, team-mates and the ball. Efficient information processing depends on the performer selecting relevant cues from this environment and ignoring irrelevant ones. For example, a hockey player in heavy rain must detect the speed of the ball on a wet surface while ignoring crowd noise. A noisy or visually cluttered environment can overload attention and slow decision making, whereas a familiar environment allows faster recognition of cues. The environment therefore provides the input stage of the information processing model, and its complexity directly affects how efficiently a performer can decide and respond.

    What earns the marks

    • The environment is the source of sensory information that a performer detects during performance.
    • Efficient processing requires selecting relevant cues from the environment and ignoring irrelevant ones.
    • A complex or distracting environment can reduce the speed and accuracy of decision making.

    Common mistakes and how to put them right

    • Treating the environment as only the weather or pitch.

      Put it right: It also includes the positions and movements of other players and the ball.

    • Assuming all environmental information is useful.

      Put it right: Performers must selectively attend to relevant cues and ignore distractions.

    • Confusing the environment with feedback.

      Put it right: The environment supplies input, while feedback is information about the performer's own movement or its outcome.

    Exam tips

    • When a question describes a sporting situation, identify which environmental cues are relevant to the performer's decision.
    • Link environmental complexity to its effect on processing speed or accuracy rather than describing it in isolation.
    • Use sporting examples that match the scenario given, such as surface conditions or opponent positioning.

    Try the lesson

    The start of the Efficiency of information processing to include:: Environment. lesson, made from checked teaching notes for this specification point.

    Have a go first

    In the environmental approach to information processing, what does the term 'environment' refer to?

    Listen

    The environment is the source of all information a performer detects during play. It includes the physical surroundings, such as the pitch surface, weather and lighting, and the dynamic sporting situation, such as the positions of opponents, team-mates and the ball. Efficient information processing depends on the performer selecting relevant cues from this environment and ignoring irrelevant ones. For example, a hockey player in heavy rain must detect the speed of the ball on a wet surface while ignoring crowd noise. A noisy or visually cluttered environment can overload attention and slow decision making, whereas a familiar environment allows faster recognition of cues. The environment therefore provides the input stage of the information processing model, and its complexity directly affects how efficiently a performer can decide and respond. A strong answer earns marks for these points. The environment is the source of sensory information that a performer detects during performance. Efficient processing requires selecting relevant cues from the environment and ignoring irrelevant ones. A complex or distracting environment can reduce the speed and accuracy of decision making. Exam tip: When a question describes a sporting situation, identify which environmental cues are relevant to the performer's decision.

    See it

    A top-down flowchart. The top node is 'Environment', which branches into two nodes: 'Physical surroundings: pitch surface, weather, lighting' and 'Dynamic sporting situation: positions of opponents, team-mates and the ball'. Both of these lead to a node 'Performer detects cues', which branches into 'Select relevant cues' and 'Ignore irrelevant cues'. Both of these lead to 'Input stage of information processing'. From that node two outcomes branch: 'Complex or distracting environment: overloads attention, slows decision making' and 'Familiar environment: faster recognition of cues'.
    It shows how the environment supplies cues that a performer selects or ignores as the input stage of information processing, and how environmental complexity affects decision making.

    Key words

    Say what each word means before you turn the card.

    Environmental cues

    Try answering aloud or in your head before turning the card.

    Selective attention

    Try answering aloud or in your head before turning the card.

    Physical conditions

    Try answering aloud or in your head before turning the card.

    Decision making

    Try answering aloud or in your head before turning the card.

    See every definition
    Environmental cues
    The relevant pieces of information a performer detects from the physical surroundings and the dynamic sporting situation, such as the positions of opponents, team-mates and the ball.
    Selective attention
    Selecting relevant cues from the environment and ignoring irrelevant ones, on which efficient information processing depends.
    Physical conditions
    Part of the environment including the pitch surface, weather and lighting.
    Decision making
    The process whose speed and accuracy can be reduced by a complex or distracting environment.

    Label the diagram

    Some boxes have lost their names. Pick the right name for each number.

    The diagram again, with 3 boxes numbered instead of named. A top-down flowchart. The top node is 'Environment', which branches into two nodes: 'Physical surroundings: pitch surface, weather, lighting' and 'Dynamic sporting situation: positions of opponents, team-mates and the ball'. Both of these lead to a node 'Performer detects cues', which branches into 'Select relevant cues' and 'Ignore irrelevant cues'. Both of these lead to 'Input stage of information processing'. From that node two outcomes branch: 'Complex or distracting environment: overloads attention, slows decision making' and 'Familiar environment: faster recognition of cues'.
    • 1Box 1

    • 2Box 2

    • 3Box 3

    0 of 3 labelled

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