AQA · A-Level · Physics

    Course version: 7408 · Version from Sept 2016

    Quantitative questions may be set on forces that vary with time. Impact…

    Full specification wording

    Momentum: Quantitative questions may be set on forces that vary with time. Impact forces are related to contact times (eg kicking a football, crumple zones, packaging).

    Final Result: Impulse is the area under a force–time graph; average force is impulse divided by contact time.

    Checked against the AQA 7408 specification (opens in a new tab) on .

    • Point 4 of 6
    • 3 key terms

    Study notes

    From the checked teaching notes for this specification point.

    The idea

    Final Result: Impulse is the area under a force–time graph; average force is impulse divided by contact time. A specific momentum change can result from a large force over a short time or a small force over a long time. For example, kicking a football involves a short contact time and large average force. Conversely, crumple zones and packaging extend collision time, reducing the average force for the same momentum change. Quantitative analysis requires reading graphs, estimating areas, and applying F_avg = Δp / Δt with consistent units (e.g., converting ms to s to avoid calculating a force 1000 times too small).

    What earns the marks

    • State that for a varying force the impulse is the area under the force–time graph, and that the average force equals impulse divided by contact time.
    • Explain that for a fixed momentum change, increasing contact time decreases the average force, and decreasing contact time increases it.
    • Apply F_avg = Δp / Δt to contexts such as a kicked ball, a crumple zone or protective packaging, converting units correctly.
    • Interpret force–time graphs for impacts, identifying peak force, contact time and the area representing impulse.
    • Relate safety features to reduced average force: crumple zones, airbags and packaging increase collision time and spread the force.

    Common mistakes and how to put them right

    • Assuming the peak force equals the average force for a varying impact.

      Put it right by using the area under the graph or the average value.

    • Using the contact time in milliseconds directly in F = Δp / Δt without converting to seconds, which gives a force a thousand times too small.

    • Treating the impulse as zero because the object stops.

      Put it right by recognising that stopping still requires a change in momentum equal to the initial momentum.

    Exam tips

    • Write the impulse–momentum equation with symbols first, then substitute values with units, so the conversion of ms to s is visible.
    • For graph questions, state the area method and show how the shape is divided before quoting a numerical impulse.
    • Link each safety feature explicitly to increased contact time and reduced average force, using the same momentum change in both cases.

    Try the lesson

    The start of the Momentum: Quantitative questions may be set on forces that vary with time. Impact forces are related to contact times (eg kicking a football, crumple zones, packaging). lesson, made from checked teaching notes for this specification point.

    Have a go first

    A footballer kicks a stationary ball, giving it a momentum of 15 kg m/s. The foot is in contact with the ball for 0.25 s. What is the average force exerted on the ball?

    Listen

    Final Result: Impulse is the area under a force–time graph; average force is impulse divided by contact time. A specific momentum change can result from a large force over a short time or a small force over a long time. For example, kicking a football involves a short contact time and large average force. Conversely, crumple zones and packaging extend collision time, reducing the average force for the same momentum change. Quantitative analysis requires reading graphs, estimating areas, and applying F_avg = Δp / Δt with consistent units (e.g., converting ms to s to avoid calculating a force 1000 times too small). A strong answer earns marks for these points. State that for a varying force the impulse is the area under the force–time graph, and that the average force equals impulse divided by contact time. Explain that for a fixed momentum change, increasing contact time decreases the average force, and decreasing contact time increases it. Apply F_avg = Δp / Δt to contexts such as a kicked ball, a crumple zone or protective packaging, converting units correctly. Interpret force–time graphs for impacts, identifying peak force, contact time and the area representing impulse. A common slip: Assuming the peak force equals the average force for a varying impact. Instead, using the area under the graph or the average value. Exam tip: Write the impulse–momentum equation with symbols first, then substitute values with units, so the conversion of ms to s is visible.

    See it

    A flowchart starting from a single node labelled 'Fixed momentum change', which branches into two paths. The first path goes to 'Short contact time', then to 'Large average force', then to 'Example: kicking a football'. The second path goes to 'Long contact time', then to 'Small average force', then to 'Examples: crumple zones, packaging'. A separate pair of nodes sits below: 'Impulse = area under force–time graph' leads to 'Average force = impulse ÷ contact time'.
    It shows how, for a fixed momentum change, a short contact time gives a large average force while a long contact time gives a small average force, and how impulse and average force are found from a force–time graph.

    Key words

    Say what each word means before you turn the card.

    Impulse

    Try answering aloud or in your head before turning the card.

    Contact time

    Try answering aloud or in your head before turning the card.

    Crumple zones

    Try answering aloud or in your head before turning the card.

    See every definition
    Impulse
    For a varying force, this is the area under the force–time graph.
    Contact time
    Increasing it decreases the average force for a fixed momentum change, and decreasing it increases the average force.
    Crumple zones
    Safety features that extend collision time, reducing the average force for the same momentum change.

    Label the diagram

    Some boxes have lost their names. Pick the right name for each number.

    The diagram again, with 3 boxes numbered instead of named. A flowchart starting from a single node labelled 'Fixed momentum change', which branches into two paths. The first path goes to 'Short contact time', then to 'Large average force', then to 'Example: kicking a football'. The second path goes to 'Long contact time', then to 'Small average force', then to 'Examples: crumple zones, packaging'. A separate pair of nodes sits below: 'Impulse = area under force–time graph' leads to 'Average force = impulse ÷ contact time'.
    • 1Box 1

    • 2Box 2

    • 3Box 3

    0 of 3 labelled

    There is more to this lesson

    The full lesson goes on to check your understanding and help you earn the marks. Create a free account to carry on, with your progress saved.

    Carry on with the full lesson

    A week of Premium from your first lesson · Then the free plan continues · No card, no charge

    Test your understanding of Momentum: Quantitative questions may be set on forces that vary with time. Impact forces are related to contact times (eg kicking a football, crumple zones, packaging).

    Active recall beats re-reading. Take an instant quiz now to test what you’ve learned and lock it into long-term memory.

    Take topic quiz

    A week of Premium from your first lesson · Then the free plan continues · No card, no charge