Speed

    OCR
    GCSE
    Physics

    Master the essentials of Speed for your OCR GCSE Physics exam. This guide breaks down the core formula, distance-time graphs, and the crucial difference between average and instantaneous speed, ensuring you can secure every mark.

    6
    Min Read
    3
    Examples
    5
    Questions
    6
    Key Terms
    🎙 Podcast Episode
    Speed
    9:38
    0:00-9:38

    Study Notes

    An overview of the concept of speed in physics.

    Overview

    Welcome to your definitive guide for OCR GCSE Physics, Topic 1.3: Speed. This fundamental concept describes how quickly an object moves and is a cornerstone of mechanics. In your exam, you'll face questions that require you to calculate speed, distance, or time, interpret distance-time graphs, and recall typical speeds of everyday phenomena. A solid understanding here is vital as it provides the foundation for more complex topics like acceleration, forces (P2), and momentum (P3). Examiners frequently test speed in a variety of contexts, from simple calculations to multi-step problems involving journeys with different stages. This guide will equip you with the knowledge and exam technique to tackle them all with confidence.

    Listen to the 10-minute study podcast on Speed.

    Key Concepts

    Concept 1: Defining and Calculating Speed

    Speed is a scalar quantity that measures the rate at which an object covers distance. This means it has a magnitude (a size, e.g., 10 m/s) but no direction. The core relationship, which you must memorise, is:

    Speed = Distance / TimeThis formula is the key to a huge number of marks. It allows you to calculate not just speed, but also distance or time if you rearrange it. Examiners expect you to be fluent in its use and to apply it to various scenarios.

    Example: A sprinter runs 100 m in 9.58 seconds. To find their average speed, you would calculate:
    Speed = 100 m / 9.58 s = 10.44 m/s. Credit is given for showing the formula, the substitution, and the final answer with the correct units.

    The essential formula triangle and unit conversions for speed calculations.

    Concept 2: Average vs. Instantaneous Speed

    It's crucial to distinguish between these two terms. Average speed is calculated over an entire journey, using the total distance travelled divided by the total time taken. It smooths out any variations, like speeding up, slowing down, or stopping.

    Instantaneous speed is the speed at a single moment in time. It's what a car's speedometer shows. For an object moving at a constant speed, its average and instantaneous speeds are the same. However, for most journeys, the speed changes. For example, a bus journey involves stopping and starting, so its instantaneous speed is often zero, but its average speed over the whole route might be 15 km/h.

    Concept 3: Distance-Time Graphs

    Distance-time graphs are a powerful visual tool for representing motion, and a favourite of examiners. The y-axis represents the total distance travelled from the start point, and the x-axis represents the time taken.

    The gradient (steepness) of the line on a distance-time graph represents the speed.

    • A horizontal line means the distance isn't changing. The object is stationary. The gradient is zero, so the speed is 0 m/s.
    • A straight, diagonal line indicates the object is moving at a constant speed. The gradient is constant.
    • A curved line shows that the speed is changing. This is acceleration (if the line gets steeper) or deceleration (if the line gets flatter).

    Interpreting distance-time graphs: constant speed, stationary, and non-uniform (increasing) speed.

    Concept 4: Calculating Speed from Graphs

    To find the speed from a distance-time graph, you calculate the gradient of the line.

    **For a straight line (constant speed):**Gradient = Change in Distance (rise) / Change in Time (run)

    Pick two points on the line, (t1, d1) and (t2, d2). The speed is (d2 - d1) / (t2 - t1).

    **For a curved line (changing speed) [Higher Tier Only]:**To find the instantaneous speed at a specific point, you must draw a tangent to the curve at that point. A tangent is a straight line that just touches the curve at that single point. You then calculate the gradient of this tangent to find the speed at that exact moment. A common mistake is to draw a chord (a line connecting two points on the curve), which would incorrectly calculate an average speed over that interval.

    Mathematical/Scientific Relationships

    Formulas

    1. Speed = Distance / Time (v = d / t)
      • Must memorise. This is not provided on the OCR formula sheet.
    2. Distance = Speed x Time (d = v * t)
      • Must memorise. Rearranged from the main formula.
    3. Time = Distance / Speed (t = d / v)
      • Must memorise. Rearranged from the main formula.

    Unit Conversions

    Being able to convert units is essential and often worth a specific mark.

    • Time: 1 hour = 60 minutes = 3600 seconds. Always convert to seconds for calculations in m/s.
    • Distance: 1 kilometre = 1000 metres.
    • Speed: To convert from km/h to m/s, you divide by 3.6. To convert from m/s to km/h, you multiply by 3.6.

    Practical Applications

    This topic has no single required practical, but the principles are tested through interpreting data from experiments measuring speed. For example, an experiment might involve timing a trolley as it rolls down a ramp between two light gates. You would be expected to use the distance between the gates and the time measured to calculate the trolley's average speed.

    Real-world applications are everywhere:

    • Vehicle Speedometers: Measure instantaneous speed.
    • GPS and Satnavs: Calculate average speed for a journey to predict arrival times.
    • Athletics: Timing sprints to determine a runner's average speed.
    • Sound: The delay between seeing lightning and hearing thunder can be used to estimate how far away a storm is, using the speed of sound (~330 m/s).

    A reference of typical speeds candidates are expected to recall.

    Visual Resources

    5 diagrams and illustrations

    Interpreting distance-time graphs: constant speed, stationary, and non-uniform (increasing) speed.
    Interpreting distance-time graphs: constant speed, stationary, and non-uniform (increasing) speed.
    A reference of typical speeds candidates are expected to recall.
    A reference of typical speeds candidates are expected to recall.
    The essential formula triangle and unit conversions for speed calculations.
    The essential formula triangle and unit conversions for speed calculations.
    Flowchart for interpreting the shape of a distance-time graph.
    Flowchart for interpreting the shape of a distance-time graph.
    Sequence diagram showing the correct process for solving a multi-stage journey problem.
    Sequence diagram showing the correct process for solving a multi-stage journey problem.

    Interactive Diagrams

    2 interactive diagrams to visualise key concepts

    YesNoYesNoStart JourneyIs the line on the d-t graph straight?Motion is at a constant speedIs the line getting steeper?Speed is increasing (accelerating)Speed is decreasing (decelerating)

    Flowchart for interpreting the shape of a distance-time graph.

    StudentQuestionStudentQuestionCalculate average speed for a 2-part journeyStep 1: Find distance of part 1 (d1 = v1 * t1)Step 2: Find distance of part 2 (d2 = v2 * t2)Step 3: Find total distance (d_total = d1 + d2)Step 4: Find total time (t_total = t1 + t2)Step 5: Calculate Average Speed (v_avg = d_total / t_total)Final Answer

    Sequence diagram showing the correct process for solving a multi-stage journey problem.

    Worked Examples

    3 detailed examples with solutions and examiner commentary

    Practice Questions

    Test your understanding — click to reveal model answers

    Q1

    State the typical speed of a person walking, in m/s.

    1 marks
    foundation

    Hint: This is one of the values you are expected to memorise.

    Q2

    A car travels 360 km in 4 hours. Calculate its average speed in (a) km/h and (b) m/s.

    4 marks
    standard

    Hint: Calculate the speed in km/h first, then convert that answer to m/s.

    Q3

    Describe the difference between a scalar and a vector quantity, giving an example of each.

    3 marks
    standard

    Hint: Think about what two pieces of information a vector has.

    Q4

    The journey of a train is shown on a distance-time graph. Describe, in as much detail as you can, the journey of the train between points A, B, C and D on the graph.

    6 marks
    challenging

    Hint: Analyse each section of the graph (A-B, B-C, C-D) separately. What does the gradient tell you in each part?

    Q5

    A student investigates how the speed of a ball rolling down a ramp depends on the angle of the ramp. Describe a method the student could use for this investigation.

    6 marks
    challenging

    Hint: This is a method question. Think about what you need to measure, what equipment you would use, what you would change, and what you would keep the same.

    Explore this topic further

    View Topic PageAll Physics Topics

    Key Terms

    Essential vocabulary to know

    More Physics Study Guides

    View all

    Refraction

    OCR
    GCSE

    This guide explains light refraction for OCR GCSE Physics (4.6), covering why light bends, how to draw ray diagrams, and the secrets to exam success. Master the concepts of optical density and total internal reflection to secure top marks.

    Isotopes

    OCR
    GCSE

    This guide provides a comprehensive overview of isotopes for OCR GCSE Physics (7.2), focusing on core definitions, calculations, and exam technique. It's designed to help you secure maximum marks by mastering the difference between isotopes and ions, understanding nuclear notation, and avoiding common pitfalls.

    Galaxies

    OCR
    GCSE

    Unlock top marks in your OCR GCSE Physics exam by mastering Galaxies (Topic 8.7). This guide breaks down the vastness of space into bite-sized, exam-focused chunks, from the structure of our Milky Way to the mind-bending evidence for the Big Bang.

    Planets

    OCR
    GCSE

    This topic covers the structure of our Solar System, the role of gravitational forces in maintaining planetary orbits, and the historical shift from geocentric to heliocentric models. Understanding these concepts is essential for securing marks in both Foundation and Higher Tier questions, particularly those testing orbital mechanics and the nature of scientific progress.

    Stars

    OCR
    GCSE

    Explore the dramatic life and death of stars, from stable main sequence suns to explosive supernovae. This guide for OCR GCSE Physics (8.6) provides everything candidates need to master stellar evolution, secure top marks, and understand our cosmic origins."

    The Solar System

    OCR
    GCSE

    This guide covers OCR GCSE Physics Topic 8.1, The Solar System. It explores the shift from geocentric to heliocentric models, the physics of orbital motion, and the complete life cycles of stars. Mastering this topic is crucial for tackling high-mark questions on stellar evolution and gravitational forces.