Flowcharts and Pseudocode

    Master the art of algorithmic thinking for your OCR GCSE Computer Science exam. This guide breaks down how to design solutions using flowcharts and pseudocode, turning complex problems into simple, logical steps that will earn you maximum marks in Component 02.

    8
    Min Read
    3
    Examples
    5
    Questions
    7
    Key Terms
    🎙 Podcast Episode
    Flowcharts and Pseudocode
    0:00-0:00

    Study Notes

    Header image for Flowcharts and Pseudocode

    Overview

    Welcome to the definitive guide for OCR GCSE Computer Science Topic 6.4: Flowcharts and Pseudocode. This topic is the bedrock of algorithmic thinking and a high-value area in Component 02, where a significant portion of marks are awarded for designing, interpreting, and refining algorithms. Here, we will deconstruct the two primary methods of representing algorithms: the visual language of flowcharts and the structured English of OCR Reference Language (pseudocode). Mastering this topic is not just about memorising symbols; it’s about learning to think like a programmer—logically, sequentially, and precisely. You will learn how to break down complex problems into manageable steps and express your solutions in a way that is clear, unambiguous, and directly aligned with the OCR mark scheme. Expect to see questions asking you to create flowcharts from scratch, write pseudocode for a given scenario, or trace the execution of an existing algorithm to find its output or identify errors.

    GCSE Computer Science Podcast: Mastering Flowcharts & Pseudocode

    Key Concepts

    Concept 1: Algorithmic Representation

    An algorithm is a finite sequence of well-defined, computer-implementable instructions to solve a class of problems or to perform a computation. To communicate an algorithm, we need a clear and unambiguous representation. In OCR GCSE Computer Science, the two key methods are flowcharts and pseudocode.

    • Flowcharts: A visual, diagrammatic representation of an algorithm. They use standard symbols to denote different types of instructions and arrows to show the flow of control. They are excellent for visualising the logic and structure of simple to moderately complex algorithms.
    • Pseudocode (OCR Reference Language): A text-based, structured English representation of an algorithm. It is not a real programming language but uses keywords and indentation to describe the logic of a program in a way that is easy for humans to read and can be readily translated into a high-level programming language like Python.

    Translating between Flowcharts and Pseudocode

    Concept 2: Standard Flowchart Symbols

    Examiners award marks for the correct use of standard flowchart symbols. Using the wrong symbol for an operation is a common mistake that leads to lost marks. You must memorise these.

    Standard OCR-compliant flowchart symbols

    Symbol ShapeNamePurposeExaminer Tip
    Oval/TerminatorStart/StopIndicates the beginning and end of the algorithm.Every flowchart must have exactly one Start and at least one Stop.
    ParallelogramInput/OutputUsed for any operation that involves getting data from the user (INPUT) or displaying data to the user (OUTPUT/PRINT).Crucial: Do not use a rectangle for this. This is the most common error.
    RectangleProcessRepresents any calculation, assignment of a value to a variable, or other data manipulation. (e.g., count = count + 1)Any action that changes the state of a variable goes here.
    DiamondDecisionRepresents a point where a decision is made. The question is written inside, and there are always two paths out: 'Yes'/'True' and 'No'/'False'.Ensure both exit paths are labelled and lead somewhere.
    ArrowFlow LineConnects the symbols and indicates the direction of flow through the algorithm.Arrows must not cross. Use connectors if the diagram is complex.
    Rectangle with double vertical linesSubroutine/Sub-programRepresents a call to a separate, pre-defined algorithm or function.Used in more complex designs to show modularity.

    Concept 3: The Three Basic Programming Constructs

    All algorithms, no matter how complex, are built from three basic logical structures: Sequence, Selection, and Iteration. You must be able to represent these in both flowcharts and pseudocode.

    Structure of Sequence, Selection, and Iteration in OCR Pseudocode

    1. Sequence: This is the simplest construct. Instructions are executed one after another in a linear order. In a flowchart, this is shown by a series of symbols connected by arrows pointing downwards.

      Pseudocode Example:

      name = input("Enter your name: ")
      print("Hello, " + name)

    2. Selection: This construct is used to make a choice between two or more paths based on a condition. It is represented by a diamond symbol in a flowchart and by IF...THEN...ELSE...ENDIF in pseudocode.

      Pseudocode Example:

      age = input("Enter your age: ")
      if age >= 18 then
      print("You are an adult.")
      else
      print("You are a minor.")
      endif

      Examiner's Note: Credit is given for correct indentation within the IF and ELSE blocks. It demonstrates your understanding of code structure.

    3. Iteration: This construct involves repeating a block of code. This is also known as a loop. There are two main types of iteration tested at GCSE:

      • Condition-Controlled Iteration (WHILE loop): The loop repeats as long as a condition is true. The condition is checked at the start of each iteration. In pseudocode, this is WHILE...DO...ENDWHILE.

        Pseudocode Example:

        count = 0
        while count < 5 do
        print("Hello")
        count = count + 1
        endwhile

      • Count-Controlled Iteration (FOR loop): The loop repeats a fixed number of times. In pseudocode, this is FOR...TO...NEXT.

        Pseudocode Example:

        for i = 1 to 5
        print("Hello")
        next i

    Mathematical/Scientific Relationships

    While this topic is about logic, you'll frequently use mathematical and boolean operators within your algorithms. Understanding the distinction is vital.

    • Assignment Operator (=): Used to assign a value to a variable. x = 5 means 'x is set to 5'.
    • Comparison Operators: Used in decision-making (selection) and iteration. They compare two values and result in a Boolean value (True or False).
    OperatorMeaningPseudocode Example
    ==Equal toif password == "secret" then
    != or <>Not equal towhile answer != "quit" do
    >Greater thanif score > 100 then
    <Less thanif temperature < 0 then
    >=Greater than or equal toif age >= 18 then
    <=Less than or equal toif count <= 10 then
    • Arithmetic Operators: Used for calculations within process boxes.
    OperatorMeaningPseudocode Example
    +Additiontotal = price + tax
    -Subtractionchange = paid - cost
    *Multiplicationarea = length * width
    /Divisionaverage = total / count
    MODModulus (remainder)remainder = total MOD 2
    DIVInteger Division (quotient)quotient = 10 DIV 3 (result is 3)

    Examiner's Note: A common error is confusing MOD and DIV. 10 MOD 3 is 1 (the remainder), whereas 10 DIV 3 is 3 (the whole number result of the division).

    Practical Applications

    Flowcharts and pseudocode are not just academic exercises; they are fundamental tools used in the real world of software development. Before writing a single line of code, a development team will often map out the logic of a complex system using these tools. For example:

    • ATM Software: The logic for an ATM (Enter PIN, check balance, dispense cash) is first designed as a flowchart to ensure all possible scenarios (correct PIN, wrong PIN, insufficient funds) are handled correctly.
    • E-commerce Websites: The checkout process on a website is an algorithm. It involves sequence (add to cart, enter address), selection (is the item in stock?), and iteration (process each item in the cart). This logic is designed and refined using pseudocode before being implemented.
    • Game Development: The AI for a computer-controlled character in a game is an algorithm. For example, a flowchart could map out its behaviour: IF player is visible THEN attack ELSE patrol.

    Visual Resources

    3 diagrams and illustrations

    Standard OCR-compliant flowchart symbols
    Standard OCR-compliant flowchart symbols
    Structure of Sequence, Selection, and Iteration in OCR Pseudocode
    Structure of Sequence, Selection, and Iteration in OCR Pseudocode
    Translating between Flowcharts and Pseudocode
    Translating between Flowcharts and Pseudocode

    Interactive Diagrams

    2 interactive diagrams to visualise key concepts

    Failed to render diagram
    graph TD
        A[Start] --> B[Get score];
        B --> C{score >= 40?};
        C -->|Yes| D[Print "Pass"];
        C -->|No| E[Print "Fail"];
        D --> F[Stop];
        E --> F[Stop];

    A simple flowchart demonstrating selection. It checks if a test score is a pass or fail.

    Failed to render diagram
    graph TD
        A[Start] --> B[count = 1];
        B --> C{count <= 3?};
        C -->|Yes| D[Print "Hello"];
        D --> E[count = count + 1];
        E --> C;
        C -->|No| F[Stop];

    A flowchart showing a condition-controlled (WHILE) loop that prints a message three times.

    Worked Examples

    3 detailed examples with solutions and examiner commentary

    Practice Questions

    Test your understanding — click to reveal model answers

    Q1

    Draw a flowchart for an algorithm that asks for two numbers, and then outputs the larger of the two.

    4 marks
    foundation

    Hint: You will need one decision diamond to compare the two numbers.

    Q2

    Write an algorithm using pseudocode to find the total of 10 numbers entered by a user.

    4 marks
    standard

    Hint: Use a FOR loop to repeat the input process 10 times and a variable to keep a running total.

    Q3

    A simple validation algorithm is required. Write an algorithm using pseudocode that repeatedly asks a user to enter a number until they enter a number between 1 and 10 (inclusive).

    4 marks
    standard

    Hint: Use a WHILE loop. The loop should continue WHILE the number is invalid.

    Q4

    Complete the trace table for the following algorithm, showing the final output.

    a = 5
    b = 3
    while a > b
    print(a)
    a = a - 1
    b = b + 1
    endwhile

    abOutput
    53
    3 marks
    challenging

    Hint: Go through the loop one line at a time, updating the values of 'a' and 'b' in a new row for each change.

    Q5

    A cinema has a discount for children (under 16) and seniors (65 and over). Write an algorithm using pseudocode that takes a person's age and outputs either "Discount applies" or "Full price".

    3 marks
    challenging

    Hint: You can check both discount conditions in a single IF statement using a logical operator.

    Key Terms

    Essential vocabulary to know

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